Sebo85 Posted December 12, 2019 Share Posted December 12, 2019 I know there are several guides and tuts out there and there's even a bundle you can download all you need to get started.Tried almost everything but nothing worked for me (and some other google-users too). If it's wrong programm-versions or errors during import or export, I tried two days using google and nexus too to get blender with nif scripts working. Can please anyone tell me why I get "string too long [...]" or "array too long [errors] during import a nif. I'd really appreciate your help! Link to comment Share on other sites More sharing options...
RGMage2 Posted December 12, 2019 Share Posted December 12, 2019 "String too long" usually indicates that the nif version you are trying to import is unsupported (too new) by your version of blender. Some work-arounds are known for some games, but since I have not used blender with FO4 I'm not familiar with the process. Link to comment Share on other sites More sharing options...
Sebo85 Posted December 12, 2019 Author Share Posted December 12, 2019 "String too long" usually indicates that the nif version you are trying to import is unsupported (too new) by your version of blender. Some work-arounds are known for some games, but since I have not used blender with FO4 I'm not familiar with the process.Well I tried with a few objects, some structure and furniture ones and everytime I got this message.And since there's only one version working with nif scripts, I need to know how these workarounds work.. Thank you for your reply :) Link to comment Share on other sites More sharing options...
RGMage2 Posted December 12, 2019 Share Posted December 12, 2019 "String too long" usually indicates that the nif version you are trying to import is unsupported (too new) by your version of blender. Some work-arounds are known for some games, but since I have not used blender with FO4 I'm not familiar with the process.Well I tried with a few objects, some structure and furniture ones and everytime I got this message.And since there's only one version working with nif scripts, I need to know how these workarounds work.. Thank you for your reply :smile: I can tell you how it was done in Skyrim. We opened the nif in nifskope and changed the version numbers to Fallout 3 version numbers. In Nifskope the version numbers are in the Header. There are 2 that needed to be changed, 'User Version" and "User Version 2". After that we stripped out everything from the nif that wasn't compatible with Fallout 3 - things like the BSLightingShaderProperty. Anything that isn't compatible will show in the error message when you try to import. The export procedure was more or less the reverse - export for Fallout 3 and in Nifskope change the version numbers back and paste in anything else it needed. This was done using Blender 2.49b. I have no idea if something similar would work with FO4. Good luck in your quest. :) Link to comment Share on other sites More sharing options...
deadbeeftffn Posted December 12, 2019 Share Posted December 12, 2019 The "normal" way is: Import into FO4: Create your stuff in blender -> from blender: export as .obj -> from OutfitStudio: import the .obj -> from OutfitStudio: export nifExport from FO4: from NifSkope (or OutfitStudio): export .obj -> from blender: import .obj There are some threads and tuts around, just search for it Link to comment Share on other sites More sharing options...
Sebo85 Posted December 12, 2019 Author Share Posted December 12, 2019 Now that sounds quite informative! I'm gonna give this a try, thank you so much guys :) Link to comment Share on other sites More sharing options...
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