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Game causes PC to self restart


wolf6541

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I've been having game crashes that restart the PC unavoidably. They are random and don't seem to depend on any particular aspect of the game. I would play for a while, usually a few hours, then the game along with the audio would freeze for 5 seconds, then the PC would restart. I can't go to the desktop or call the task manager, the whole system becomes unresponsive during those seconds.

I'm inclined to believe that it is not a thermal or hardware issue, because I've put the machine through memtest, prime95, and 3dMark without being able to reproduce the crash. It also only crashes in FalloutNV.

 

Any ideas would be appreciated.

 

Specs

GA AB350

Ryzen 7 1700

GeForce GTX 1060 6GB

 

Plugin load order

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Weapon Mod Expansion.esm
WME - DLCs.esm
AWorldOfPain(Preview).esm
WMVM.esm
Weapons.of.the.New.Millenia.esm
CFWNV.esm
ForgeBeyond.esm
Shogo_Heavy_Industries.esm
Advanced Recon Tech.esm
NevadaSkies.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
Interior Lighting Overhaul - Core.esm
Interior Lighting Overhaul - L38PS.esm
Vurt's WFO.esm
More Traits.esm
More Perks.esm
Primary Needs HUD.esm
Ambient Temperature.esm
Inventory Access.esm
YUP - NPC Fixes (Base Game + All DLC).esp
NevadaSkies - Ultimate DLC Edition.esp
EVE FNV - ALL DLC.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - Nevada Skies Patch.esp
ILO - A World of Pain.esp
ILO - YUP Patch.esp
ILO - PipBoy Light.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Gear-Locations Doc Mitchell.esp
LevelersHouse.esp
Liberty Loft.esp
FreesideStudio.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
BinglesMelee4Every1Rare.esp
BinglesMeleeComplete.esp
Donta1979 MK117 Prototype Armor.esp
ae86seiryuu.esp
ae86seiryuu_easy.esp
M1897.esp
SR556.esp
AUGA1.esp
TOZ34.esp
Barrett 98B.esp
M40a5.esp
Karabiner98k.esp
R700.esp
TOZ66.esp
Kriss.esp
Scout.esp
MP5A4 and SWAT Gear.esp
BinglesMonsterToughener.esp
WA2000.esp
FNFNC.esp
G36K.esp
KS23.esp
CFW-DLC.esp
Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
Weapon Mod Expansion.esp
M37Ithaca.esp
WME - DLCs.esp
WME - DLCs Arenovalis.esp
The Weapon Mod Menu.esp
CONELRAD 640-1240.esp
RadioClassical.esp
RadioClassical - Tune Dead Radios.esp
Centered 3rd Person Camera.esp
UnlimitedCompanions.esp
More Traits Update.esp
More Perks Update.esp
Sprint Mod.esp
FalloutNVCheatTerminal.esp
Radar.esp
Powered Power Armor.esp
Jump Fall Fixer.esp
Ambient Temperature - PPA.esp
HUD Extended.esp
HUD Extended - Ambient Temperature.esp
DarNifiedUINV.esp
JIP MiniMap.esp
AWOPMonsterPatchVanilla.esp
The Mod Configuration Menu.esp

 

 

Mod list /reversed/

 

+The Mod Configuration Menu
+UIO - User Interface Organizer 2.09
+JIP MiniMap 1.40
+DUINVv04
+MTUI
+HUD Extended Beta3
+Ambient Temperature 1.2.1
+Powered Power Armor beta3
+Radar Mod 1.8
+Primary Needs HUD - pHUD 4.1
+Fallout NV Cheat Terminal Redux 1.87
+Sprint Mod 1.4
+Unlimited Companions 1.0.1
+More Traits 1.1.5
+More Perks 2.4.6
+Centered 3rd Person Camera v5
+Radio Classical 1.0
+CONELRAD 640-1240 - Civil Defense Radio 1.2
+WMVM - Weapon Mod Vending Machine 3.3.1
+The Weapon Mod Menu
+WME - Weapon Mod Expansion DLCs
+WME - Weapon Mod Expansion 1.101
+Shogo Heavy Industries 1.04a
+Forge Beyond 1.0.7
+M37 Ithaca 1.1
+KS-23 1.0
+HK G36K 1.0
+FN FNC 1.0
+Walther WA 2000 1.1
+Steyr Scout 1.0
+Kriss Vector 0.9
+TOZ-66 1.0
+Remington 700 1.5
+Kar 98k and Type 99 3.3
+M40a5 with sound 0.5
+Berrett 98B-46432-1-1 1.1
+TOZ-34 1.0
+Steyr AUG A1 1.1
+Ruger SR-556 1.2
+Winchester M1897 - Trench Gun 1.1
+AE-86 Seiryuu Beam Katana
+SWAT Tactical Gear and MP5A4 1.2
+MK117 Prototype Combat Power Armor Voiced and Weapons 2.12
+CFW All DLC in One
+Classic Fallout Weapons - New Vegas 3.3b
+Weapons of the New Millenia 1.1a
+Bingles melee Complete 1.4
+Freeside Studio Apartment 1.3.1
+Liberty Loft in Freeside 1.0
+Levelers House v13 1.3
+Advanced Recon Thermal Nightvision
+Wasteland Flora Overhaul Fertile Version 3.2d
+Interior Lighting Overhaul
+EVE - Essential Visual Enhancements 1.18
+ELECTRO-CITY - Relighting the Wasteland V12A
+Nevada Skies - Weather Effects 1.4.2
-Improved LOD Noise Texture 1.0
+NMCs_Texture_Pack_For_New_Vegas Patch
+NMCs_Texture_Pack_For_New_Vegas Medium 2 of 2 1.0
+NMCs_Texture_Pack_For_New_Vegas Medium 1 of 2 1.0
+Weapon Retexture Project - WRP 1.95
+A World Of Pain (AWOP) 6.93
+YUP Base Game and All DLC 11.7
*DLC: CaravanPack
*DLC: ClassicPack
*DLC: DeadMoney
*DLC: GunRunnersArsenal
*DLC: HonestHearts
*DLC: LonesomeRoad
*DLC: MercenaryPack
*DLC: OldWorldBlues
*DLC: TribalPack

 

Edited by wolf6541
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Anytime the game "Crashes to the Desktop" (CTD) or forces a reboot it's typically going to generate an error message in the Windows Eventlog. Please see the "Windows Error Messages" section of the wiki "How to read most Bethesda game error logs" article.

"NVAC - New Vegas AntiCrash" error log entries are described on the "Description" page. This an important log for "in-game" errors. Some are intended to assist mod authors; while others are there to help "you, the player" trying to resolve a problem. You are interested in the entries which are NOT automatically handled successfully by NVAC. Key entries to look for are the following "letter codes":
* "e" entries are Exceptions handled specifically by NVAC's targeted code changes
* "h" entries are exceptions identified Heuristically by NVAC's "global" exception handler, sometimes handled unsuccessfully.
* "m" entries are "Middle of nowhere" exceptions, sometimes handled unsuccessfully.
* "ñ" entries are Null instruction exceptions, sometimes handled unsuccessfully.
* "n" entries are Null pointer call exceptions, sometimes handled unsuccessfully.
* "o" entries are stack Overflow exceptions, usually handled unsuccessfully.
* "q" entries are program self-termination information; these are effectively crashes.
* "u" entries are Unhandled exceptions reported from the Unhandled Exception Filter; these are crashes (and the NVAC author wants to hear about them).
* "v" entries are unhandled exceptions reported by NVAC's "global" exception handler; these are crashes.
* "w" entries are informative, relaying exception information as it passes through New Vegas's final exception handler.
* "x" entries are critical errors in Windows exception data; these entries should never occur.
* ":" entries are output from OutputDebugString calls.
* ";" entries are output from the game's own error checking.
Other codes may be of interest, but are not things the player is likely to be able to resolve, They are useful for informing the author of the mod to aid them in fixing their plugin. In particular, pass along the
* "_" entries are informative, relaying that NVAC was loaded and the base address of various DLLs
* "!" entries are informative, relaying human-readable text for the user
entries.
Any error codes found in the log but not listed on the mod "Description" page should be reported to the NVAC comments page.

Do you have "New Vegas Stutter Remover" (NVSR) installed? If so, please see the 'Issue: CTD after 10-20 minutes of play (post-Win10 2017 FCU)' and 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' entries in the 'Solutions to "Crash To Desktop" (CTD) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

* Related to the NVSR problem, for problems AFTER a save game is loaded see also 'Issue: Incomplete save game load' in the "Troubleshooting" guide.

* The game has "memory leaks", primarily linked to the audio system due to the version of the Ogg Vorbis Libraries used by Bethesda. Getting 2-3 hours before a CTD is pretty good. The audio problem is fixed by using the updated [http://www.nexusmods.com/newvegas/mods/61265 Ogg Vorbis Libraries] posted by Kane Wright. You might also want to try using the tool "CleanMem", which periodically (you can set the interval; default is every 15 minutes) tells the OS to perform it's built-in "clean up" of memory. It has a "mini-monitor" that displays memory usage. Doesn't seem to hurt and might help.

* If you are using the full 4GB of memory, most likely your CTD problem (now or in the future) is the default "heap size" is too small. It's so common you might as well deal with it now. Please see the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu') entry in the 'Solutions to "Crash To Desktop" (CTD) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

* You can also get "out of memory" errors from the graphics system (which is separate from exhausting system memory), even with the game 4GB enabled. The video pipeline is known to have "memory leaks", and these occur faster with "beautification mods". Here the cause is a combination of larger image sizes ("higher resolutions", aka "hi-rez"), hi-rez texture packs for skin, hair, clothes, weapons, and landscape; along with mods that increase the number of NPCS in a given cell. (All those hi-rez texture "personal accessories" get multiplied by the number of Actors.) Please see the wiki "Display resolution versus Image Size" article. While "ENBoost" can help, you may need to switch to lower resolution/ smaller sized images or even lower quality in your game graphics configuration.

Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

If the problem persists, then see either the 'Solutions to Starting the game problems' or the 'Solutions to "Crash To Desktop" (CTD) problems' sections in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions.

-Dubious-

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Thank you for the quick reply.
I have checked the event log. The crashes are logged under the System section as "critical" events, but the reports themselves contain no useful information other than "the system has rebooted without cleanly shutting down first." There are no events associated with the game under the Application section in the same time stamps of the crashes.

I have only recently installed NVSR, but I'm using the following config file - https://www.nexusmods.com/newvegas/mods/66063
The crashes were still persistent when I wasn't running NVSR.

I'm already running Sheson's patch.

I'll try the updated libraries as well as the suggestions on memory, and the system override options, and I'll post again.

Also, I'm not sure if this can be a video memory issue. On my old system, which was pretty weak compared to this one /i3, 550ti/, I've ran the same mods with the same ENB, and the same high res textures - I have never experienced system critical crashes on it.

Edited by wolf6541
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All right, I've put the updated libraries and did the system override recommendations from the wiki. I haven't had critical system crashes yet, but the game CTDed once right after a fast travel. The error window was titled as "Microsoft Visual C++ runtime library" saying "This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information."

Fallout error log prior to the crash

 

MODELS: Could not find parent node extra data for 'A321PlasmaRifle'.
MODELS: Could not find parent node extra data for 'A321PlasmaRifle'.
MODELS: Could not find parent node extra data for 'red_beret'.
Audio: Attempted to play multi-channel sound (data\sound\fx\wpn\FAL\FNFALNoAmmo1.wav) in 3D. Forcing 2D playback.
Audio: Attempted to play multi-channel sound (data\sound\fx\wpn\CSR\DKS501NoAmmo1.wav) in 3D. Forcing 2D playback.
SCRIPTS: Disable is being called on reference 00148A33 Norton in script 00148A36 148A36 even though it has an enable state parent. This is not valid behavior and will be ignored.
SCRIPTS: Disable is being called on reference 00148A2D Mercenary in script 00148A36 148A36 even though it has an enable state parent. This is not valid behavior and will be ignored.
SCRIPTS: Disable is being called on reference 00148A2C Mercenary in script 00148A36 148A36 even though it has an enable state parent. This is not valid behavior and will be ignored.
SCRIPTS: Disable is being called on reference 00148A2B Mercenary in script 00148A36 148A36 even though it has an enable state parent. This is not valid behavior and will be ignored.
SCRIPTS: Disable is being called on reference 00148A2A Mercenary in script 00148A36 148A36 even though it has an enable state parent. This is not valid behavior and will be ignored.
SCRIPT: '1093CC' (PlayGroup Error) No NiControllerManager found for '' (0016A56E).
SCRIPT: '1093CC' (PlayGroup Error) No NiControllerManager found for '' (0016A563).
SCRIPT: '1093CC' (PlayGroup Error) No NiControllerManager found for '' (0016A568).
SCRIPT: '1093CC' (PlayGroup Error) No NiControllerManager found for '' (0016A55C).
SCRIPT: '1093CC' (PlayGroup Error) No NiControllerManager found for '' (0016A550).
SCRIPT: '1093CC' (PlayGroup Error) No NiControllerManager found for '' (0016A55F).
SCRIPT: '1093CC' (PlayGroup Error) No NiControllerManager found for '' (0016A558).
MODELS: Could not find parent node extra data for 'PlasmaDefender'.
AI: Could not initialize FootIK system for Giant Mantis.
AI: Could not initialize FootIK system for Giant Mantis.
ANIMATION: (SpecialIdle) End frame is less than or equal to Start frame in "Meshes\Creatures\Dog\IdleAnims\MTSpecialIdle_LookLeft.kf".
FalloutAudioMedia Synch: 504 = abs(-/+ 18458 +/- 18962)
FalloutAudioMedia Synch: 502 = abs(-/+ 18458 +/- 18960)
FalloutAudioMedia Synch: 503 = abs(-/+ 18458 +/- 18961)
FalloutAudioMedia Synch: 505 = abs(-/+ 18458 +/- 18963)
FalloutAudioMedia Synch: 506 = abs(-/+ 18458 +/- 18964)
FalloutAudioMedia Synch: 600 = abs(-/+ 18458 +/- 19058)
FalloutAudioMedia Synch: 502 = abs(-/+ 18458 +/- 18960)
FalloutAudioMedia Synch: 504 = abs(-/+ 18458 +/- 18962)
FalloutAudioMedia Synch: 507 = abs(-/+ 18458 +/- 18965)
FalloutAudioMedia Synch: 597 = abs(-/+ 18458 +/- 19055)
FalloutAudioMedia Synch: 599 = abs(-/+ 18458 +/- 19057)
FalloutAudioMedia Synch: 502 = abs(-/+ 18458 +/- 18960)
FalloutAudioMedia Synch: 504 = abs(-/+ 18458 +/- 18962)
FalloutAudioMedia Synch: 597 = abs(-/+ 18458 +/- 19055)
FalloutAudioMedia Synch: 600 = abs(-/+ 18458 +/- 19058)
FalloutAudioMedia Synch: 501 = abs(-/+ 18458 +/- 18959)
FalloutAudioMedia Synch: 504 = abs(-/+ 18458 +/- 18962)
FalloutAudioMedia Synch: 504 = abs(-/+ 18458 +/- 18962)
FalloutAudioMedia Synch: 507 = abs(-/+ 18458 +/- 18965)
FalloutAudioMedia Synch: 508 = abs(-/+ 18458 +/- 18966)
FalloutAudioMedia Synch: 502 = abs(-/+ 18458 +/- 18960)
FalloutAudioMedia Synch: 504 = abs(-/+ 18458 +/- 18962)
FalloutAudioMedia Synch: 507 = abs(-/+ 18458 +/- 18965)
FalloutAudioMedia Synch: 509 = abs(-/+ 18458 +/- 18967)
FalloutAudioMedia Synch: 601 = abs(-/+ 18458 +/- 19059)
FalloutAudioMedia Synch: 502 = abs(-/+ 18458 +/- 18960)
FalloutAudioMedia Synch: 505 = abs(-/+ 18458 +/- 18963)
FalloutAudioMedia Synch: 508 = abs(-/+ 18458 +/- 18966)
FalloutAudioMedia Synch: 600 = abs(-/+ 18458 +/- 19058)
FalloutAudioMedia Synch: 503 = abs(-/+ 18458 +/- 18961)
FalloutAudioMedia Synch: 506 = abs(-/+ 18458 +/- 18964)
FalloutAudioMedia Synch: 507 = abs(-/+ 18458 +/- 18965)
FalloutAudioMedia Synch: 599 = abs(-/+ 18458 +/- 19057)
FalloutAudioMedia Synch: 599 = abs(-/+ 18458 +/- 19057)
FalloutAudioMedia Synch: 501 = abs(-/+ 18458 +/- 18959)
FalloutAudioMedia Synch: 504 = abs(-/+ 18458 +/- 18962)
FalloutAudioMedia Synch: 507 = abs(-/+ 18458 +/- 18965)
FalloutAudioMedia Synch: 508 = abs(-/+ 18458 +/- 18966)
FalloutAudioMedia Synch: 501 = abs(-/+ 18458 +/- 18959)
FalloutAudioMedia Synch: 502 = abs(-/+ 18458 +/- 18960)
FalloutAudioMedia Synch: 505 = abs(-/+ 18458 +/- 18963)
FalloutAudioMedia Synch: 506 = abs(-/+ 18458 +/- 18964)
FalloutAudioMedia Synch: 505 = abs(-/+ 18458 +/- 18963)
FalloutAudioMedia Synch: 506 = abs(-/+ 18458 +/- 18964)
FalloutAudioMedia Synch: 597 = abs(-/+ 18458 +/- 19055)
FalloutAudioMedia Synch: 600 = abs(-/+ 18458 +/- 19058)
FalloutAudioMedia Synch: 502 = abs(-/+ 18458 +/- 18960)
FalloutAudioMedia Synch: 503 = abs(-/+ 18458 +/- 18961)
FalloutAudioMedia Synch: 504 = abs(-/+ 18458 +/- 18962)
FalloutAudioMedia Synch: 505 = abs(-/+ 18458 +/- 18963)
FalloutAudioMedia Synch: 507 = abs(-/+ 18458 +/- 18965)
FalloutAudioMedia Synch: 507 = abs(-/+ 18458 +/- 18965)
FalloutAudioMedia Synch: 601 = abs(-/+ 18458 +/- 19059)
FalloutAudioMedia Synch: 501 = abs(-/+ 18458 +/- 18959)
FalloutAudioMedia Synch: 502 = abs(-/+ 18458 +/- 18960)
FalloutAudioMedia Synch: 502 = abs(-/+ 18458 +/- 18960)
FalloutAudioMedia Synch: 507 = abs(-/+ 18458 +/- 18965)
FalloutAudioMedia Synch: 601 = abs(-/+ 18458 +/- 19059)
FalloutAudioMedia Synch: 502 = abs(-/+ 18458 +/- 18960)
FalloutAudioMedia Synch: 505 = abs(-/+ 18458 +/- 18963)
FalloutAudioMedia Synch: 508 = abs(-/+ 18458 +/- 18966)
FalloutAudioMedia Synch: 600 = abs(-/+ 18458 +/- 19058)
FalloutAudioMedia Synch: 501 = abs(-/+ 18458 +/- 18959)
FalloutAudioMedia Synch: 502 = abs(-/+ 18458 +/- 18960)
FalloutAudioMedia Synch: 503 = abs(-/+ 18458 +/- 18961)
FalloutAudioMedia Synch: 504 = abs(-/+ 18458 +/- 18962)
FalloutAudioMedia Synch: 506 = abs(-/+ 18458 +/- 18964)
FalloutAudioMedia Synch: 508 = abs(-/+ 18458 +/- 18966)
FalloutAudioMedia Synch: 600 = abs(-/+ 18458 +/- 19058)
FalloutAudioMedia Synch: 503 = abs(-/+ 18458 +/- 18961)
FalloutAudioMedia Synch: 504 = abs(-/+ 18458 +/- 18962)
FalloutAudioMedia Synch: 504 = abs(-/+ 18458 +/- 18962)
FalloutAudioMedia Synch: 506 = abs(-/+ 18458 +/- 18964)
FalloutAudioMedia Synch: 599 = abs(-/+ 18458 +/- 19057)
FalloutAudioMedia Synch: 501 = abs(-/+ 18458 +/- 18959)
FalloutAudioMedia Synch: 501 = abs(-/+ 18458 +/- 18959)
FalloutAudioMedia Synch: 503 = abs(-/+ 18458 +/- 18961)
FalloutAudioMedia Synch: 505 = abs(-/+ 18458 +/- 18963)
FalloutAudioMedia Synch: 507 = abs(-/+ 18458 +/- 18965)
FalloutAudioMedia Synch: 506 = abs(-/+ 18458 +/- 18964)
FalloutAudioMedia Synch: 507 = abs(-/+ 18458 +/- 18965)
FalloutAudioMedia Synch: 507 = abs(-/+ 18458 +/- 18965)
FalloutAudioMedia Synch: 507 = abs(-/+ 18458 +/- 18965)
FalloutAudioMedia Synch: 598 = abs(-/+ 18458 +/- 19056)
FalloutAudioMedia Synch: 598 = abs(-/+ 18458 +/- 19056)
FalloutAudioMedia Synch: 599 = abs(-/+ 18458 +/- 19057)
FalloutAudioMedia Synch: 501 = abs(-/+ 18458 +/- 18959)
FalloutAudioMedia Synch: 502 = abs(-/+ 18458 +/- 18960)
FalloutAudioMedia Synch: 502 = abs(-/+ 18458 +/- 18960)
FalloutAudioMedia Synch: 503 = abs(-/+ 18458 +/- 18961)
FalloutAudioMedia Synch: 504 = abs(-/+ 18458 +/- 18962)
FalloutAudioMedia Synch: 507 = abs(-/+ 18458 +/- 18965)
FalloutAudioMedia Synch: 598 = abs(-/+ 18458 +/- 19056)
FalloutAudioMedia Synch: 501 = abs(-/+

 

 

Nvac log

 

13210956 _ NewVegasAntiCrash FalloutNV.exe
13210956 _ 033E0000 07050000 nvac.dll
13210956 _ 09C50000 05010040 nvse_1_4.dll
13210956 _ 77660000 0A0047BA ntdll.dll
13215705 U 753A35D2 E06D7363 KERNELBASE.dll
13215705 ^ 00ECD240 00000010 FalloutNV.exe
13215705 u 753A35D2 E06D7363 KERNELBASE.dll
13215705 _ CRASHSAV E_THREAD FalloutNV.exe
13215705 _ CRASHSAV E_MAYBE_ FalloutNV.exe
13215725 f 008C79CB 00000102 FalloutNV.exe
13215745 f 008C79CB 00000102 FalloutNV.exe

 

Edited by wolf6541
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The "Fallout Error Log" is showing primarily "audio" problems. I can't tell precisely what is causing the problem, but my guess would be a mod has an issue with the sound in an animation. The last referenced animation was for:

AI: Could not initialize FootIK system for Giant Mantis.
ANIMATION: (SpecialIdle) End frame is less than or equal to Start frame in "Meshes\Creatures\Dog\IdleAnims\MTSpecialIdle_LookLeft.kf".

so I would start by trying to identify a mod adding or replacing the "Dog\IdleAnims\MTSpecialIdle_LookLeft.kf" file and disable that mod to see what happens.

The NVAC log didn't tell me anything, though someone else might glean something from it.

-Dubious-

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