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[MOD REQUEST] Blood and Gore Patch/Mod


DarthAndeddu

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Is someone able to create a Bloodpatch? I know the effects are in vanilla already outrageous. But i was thinking of a Bloodpatch with extrem Splattermovie like blood and gore effects. So very exaggerated.

And maybe someone is able to make Peds live longer after they loose legs and arms. Maybe they try to run away with only 1 arm or leg. And maybe someone is that good, that he can make the blood flow from dismembermented parts, like the blood gets higher when you would put an vessel under it. So that the Blood got space ingame like it would be water. And can get higher in a closed Room aso.

Maybe it is possible to mod the dismembermentable parts of the Bodies. That you can shoot ppl in half and the Limbs in more ways and the Head after some shots 3/4 then 1/2 then 1/4 and then complete. Or that the head doesn't explode after only 4 normal Pistol shots aso.

Or that it is possible to dismember with meeleweapons.

 

So maybe 1 mod that is very exaggerated.

 

And 1 mod that is more real than the vanilla edition.

 

Sry for the bad English.

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  • 3 weeks later...

Hey what´s up? Is any one able to create a Bloodpatch for this game or not? Couldn´t be that hard or? Maybe just ported from GTA 5 if this is possible :D

 

Just answer. I could be a help by drawing high definated bloodpools and stuff like that. But scripting i can´t for shiat. :D

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  • 6 months later...

Sorry If I'm necroing but i am pretty baffled by the lack of blood mods considering the game has been out for more than 6 months on PC. I haven't had a chance to take a look at the game files yet in OPENIV, but I have some insight since I have modded and created custom blood and decals many time for GTAIV and V.

 

In those games there was an fxdecal.ymt file which you can easily open with openIV and the contents can be extracted as .png or .dds while which are easy to edit or replace.

The Fxdecal file was responsible for all the different footprints, bullet bangs, impact bangs, glass shatter textures etc. and it was controlled by a decals.dat file which was easy to edit with notepad++. You could even add new decals and add them to decals.dat and they would show up as additional textures so creating different blood pools was an option. I think something similar is in RDR2 because the generic blood pools are super simple just like in GTAV.

 

Now, the damage decals on the NPCs and animals are a different story, those look a lot more detailed in RDR2 but in GTAV there was a peddamage.ymt file (again you could edit this) which contained all the different bullet wound, blood mist and splatter effects on the ground, objects, walls etc. This was controlled by a bloodfx.dat file, similar to the decals one and you could add a whole bunch of additional effects if you wanted to.

 

Can someone take a look? It was really not that hard to create a blood mod in the past, but things might have changed in RDR2 with how moddable it is.

Edited by dundarrion
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