WyrmTitan99 Posted December 13, 2019 Share Posted December 13, 2019 (edited) I'm currently trying... well rather I'm epically failing, at trying to make my first ever armor mashup. I made the custom armor in outfit studio and I think it looks rather nice as of right now.Now here's my huge problem. I think my file is corrupt because when I upload and test my mod it's extremely buggy. It has spike out textures going haywire it's a mess. I need help getting my armor in game without corruption. I can post the .nif files when I get home. Also in my outfit file it's multiple parts I'm not sure that can be helped though. Any help will be appreciated thank you. Its a Dragon bone mash up for skyrim and thankyou to the person that directed me to this forum After further testing i can report it is fine at both slider level 0 and 100 but nothing in between I'll post images soon Edited December 14, 2019 by WyrmTitan99 Link to comment Share on other sites More sharing options...
Hanaisse Posted December 14, 2019 Share Posted December 14, 2019 Hi there, "Spiky" results on in between weights means there's some difference between your _0 model and your _1 nif. Both of these need to have the exact same vertex count and vertex order and the exact same weight painting or you'll get that kind of weirdness. I'll be happy to take a closer look at the files for you. Link to comment Share on other sites More sharing options...
WyrmTitan99 Posted December 15, 2019 Author Share Posted December 15, 2019 HanaisseHi there, "Spiky" results on in between weights means there's some difference between your _0 model and your _1 nif. Both of these need to have the exact same vertex count and vertex order and the exact same weight painting or you'll get that kind of weirdness. I'll be happy to take a closer look at the files for you. Here's a link to my files, thank you for offering to look into it. I appreciate it. https://www.nexusmods.com/skyrimspecialedition/mods/31004 Link to comment Share on other sites More sharing options...
Hanaisse Posted December 15, 2019 Share Posted December 15, 2019 Ok, first of all, kudos to you for getting this far. The mashup looks good. However, it's a mess. :) There's a bunch of unattached branches (basically garbage) and bones that I'm not sure where they would even come from (fur bones are not a normal thing) and might be the cause of your issues. I've cleaned up the meshes, but I don't have SSE installed so can't test them. I'll send them back to you (I'll PM you with a link). Link to comment Share on other sites More sharing options...
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