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Proc effects for gameplay enhancement


Xenavire

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I am going to put this as simply as possible. I have seen several mods that have proc effects for random things (usually contracting new diseases, breaking random items, and more.) - To anyone not sure what a Proc effect is, its basically something passive that is activated by pure luck.

 

Now I have SEEN a bunch of uses for these mods, but barely ever has it been something that benifits the player, or otherwise enhancing gameplay, barring immersion. Now what I propose is making a bunch of proc based effects that can be attached to various things, first and most obvious being Birthsigns.

 

The core of the idea I have now, is instead of having all those "balanced" birthsigns mods, we recreate the birthsigns with these luck based effects that are always active, and then add the appropriate stats, lesser abilities and greater abilites to make them actual choices that matter for the whole game.

 

An example of this could be for the Atronarch - It already has a Magicka theme, so it could have a proc that gives you bonus magicka, or have it restore your magicka. The proc could be actovated by hitting a creature with a melee weapon, or some other common occurance. Or you could make the proc effect completely different.

 

The point behind it is mainly to give a lasting impact to how you play without being overly intrusive. (Some birthsigns in vanilla were worthless choices, and often the mods that claim to fix it have one stand-out choice.

 

On the technical side, I dont actually think it would be that hard to create, just time consuming. It is a little beyond me to think up and balance all the effects, balance all the birthsigns, and code it all from scratch... I am not even sure how the script should look, though I know depending on what the effect is it would probably have onhit or similar functions.

 

 

TL;DR version: I am looking for 2 things. Someone willing to code this, and people willing to give ideas. Then we can rebalance all the birthsigns with scripted effects based on luck.

 

Anyone interested?

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