Drakous79 Posted November 25, 2012 Share Posted November 25, 2012 Have you tried to do changes with hex editor? Also it is good to prevent "phone home". Link to comment Share on other sites More sharing options...
tsanford01 Posted November 27, 2012 Share Posted November 27, 2012 (edited) my game is triple blocked edited host file, blocked in firewall and in router...I dare it to try and phone home pretty sure it gets a busy signal..lol..had it update and kill my mods with the first patch...just block the darn thing On the down side it prevents multiplayer as well..will probably load a vanilla version to do that at some point. Edited November 27, 2012 by tsanford01 Link to comment Share on other sites More sharing options...
Sunstrike Posted November 27, 2012 Share Posted November 27, 2012 It seems to mostly work, but without classnames and actors I can't do much.Any idea how this could be used to recruit an alien or change a soldier into an alien, or to add an alien recruit in the barracks or something. So what if I just happened to have an index of all the class names and properties inside the classes? Link to comment Share on other sites More sharing options...
PepprmintButler Posted December 20, 2012 Share Posted December 20, 2012 I can't seem to find the bytes in my exe for disabling isretailversion now :/I did the surgery perfectly fine last time but since the patch there seems to have been a change in that code, can you guys confirm ? Or is my exe weird ? Link to comment Share on other sites More sharing options...
Drakous79 Posted December 21, 2012 Share Posted December 21, 2012 No change, it still works.SF: 44 24 08 C7 00 01 00 00 00 C2 08 00 8B 4C 24 08 RW: 44 24 08 C7 00 00 00 00 00 C2 08 00 8B 4C 24 08SF: C7 01 01 00 00 00 C2 08 00 CC CC CC CC CC CC CC RW: C7 01 00 00 00 00 C2 08 00 CC CC CC CC CC CC CCSimplified it for myself, where is the first and the last 01 changed to 00:SF: 01 00 00 00 C2 08 00 8B 4C 24 08 C7 01 01 RW: 00 00 00 00 C2 08 00 8B 4C 24 08 C7 01 00Or this two times:SF: 24 08 C7 00 01 RW: 24 08 C7 00 00 Link to comment Share on other sites More sharing options...
PepprmintButler Posted December 21, 2012 Share Posted December 21, 2012 Thanks, it worked after I reloaded a fresh exe. I guess there was something wrong with it. Link to comment Share on other sites More sharing options...
xydor69 Posted December 21, 2013 Share Posted December 21, 2013 By the way, some console option doesn't work anymore and there is new option.I tried UIEnableEnemyArrows and nothing happen. But UIToggleTether (not in the wiki) put on/off the move limits (the blue and yellow line marker). Link to comment Share on other sites More sharing options...
dubiousintent Posted December 22, 2013 Share Posted December 22, 2013 By the way, some console option doesn't work anymore and there is new option. I tried UIEnableEnemyArrows and nothing happen. But UIToggleTether (not in the wiki) put on/off the move limits (the blue and yellow line marker).Thanks for the info. Wiki article 'Console Commands' updated. -Dubious- Link to comment Share on other sites More sharing options...
xydor69 Posted December 22, 2013 Share Posted December 22, 2013 I didn't note all test I made (my bad). But in fact, some option wasn't there anymore and there's some new option. Like the UIToggleshield that I don't know what it does.The biggest problem is we don't know if they the option just for EW. I didn't check the last version of EU. Link to comment Share on other sites More sharing options...
Drakous79 Posted December 22, 2013 Share Posted December 22, 2013 You can check, what commands are available, in corresponding classes:Engine.upk - CheatManagerXComGame.upk - XComCheatManagerXComGame.upk - XComTacticalCheatManagerXComStrategyGame.upk - XComHeadquartersCheatManager Source: Unreal Engine 3 Exec Functions Exec functions are special types of functions that are defined within classes using UnrealScript. These functions can be executed by the user at runtime by bringing up the in-game console while the engine is running (usually by pressing the ~ key) and typing in the name of the function followed by any parameters it may require. These functions are similar to console commands in that they can be executed from the console, but differ due to the fact that they are defined in script and can be easily added, modified or removed.Classes that are scanned for exec functions are (including all subclasses): InputControllerPawnInventoryManagerWeaponHUDGameInfoCheatManagerGameViewportClientInteraction - Interactions placed into a PlayerController's Interactions array will be executed, but will not show up in the console command completion Link to comment Share on other sites More sharing options...
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