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Unlocked some modding helpers


Capyvara

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my game is triple blocked edited host file, blocked in firewall and in router...I dare it to try and phone home pretty sure it gets a busy signal..lol..had it update and kill my mods with the first patch...just block the darn thing

 

On the down side it prevents multiplayer as well..will probably load a vanilla version to do that at some point.

Edited by tsanford01
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It seems to mostly work, but without classnames and actors I can't do much.

Any idea how this could be used to recruit an alien or change a soldier into an alien, or to add an alien recruit in the barracks or something.

 

So what if I just happened to have an index of all the class names and properties inside the classes?

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  • 4 weeks later...

No change, it still works.

SF: 44 24 08 C7 00 01 00 00 00 C2 08 00 8B 4C 24 08
RW: 44 24 08 C7 00 00 00 00 00 C2 08 00 8B 4C 24 08

SF: C7 01 01 00 00 00 C2 08 00 CC CC CC CC CC CC CC
RW: C7 01 00 00 00 00 C2 08 00 CC CC CC CC CC CC CC

Simplified it for myself, where is the first and the last 01 changed to 00:

SF: 01 00 00 00 C2 08 00 8B 4C 24 08 C7 01 01
RW: 00 00 00 00 C2 08 00 8B 4C 24 08 C7 01 00

Or this two times:

SF: 24 08 C7 00 01
RW: 24 08 C7 00 00

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  • 1 year later...

By the way, some console option doesn't work anymore and there is new option.

 

I tried UIEnableEnemyArrows and nothing happen.

 

But UIToggleTether (not in the wiki) put on/off the move limits (the blue and yellow line marker).

Thanks for the info. Wiki article 'Console Commands' updated.

 

-Dubious-

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I didn't note all test I made (my bad). But in fact, some option wasn't there anymore and there's some new option. Like the UIToggleshield that I don't know what it does.

The biggest problem is we don't know if they the option just for EW. I didn't check the last version of EU.

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You can check, what commands are available, in corresponding classes:

  • Engine.upk - CheatManager
  • XComGame.upk - XComCheatManager
  • XComGame.upk - XComTacticalCheatManager
  • XComStrategyGame.upk - XComHeadquartersCheatManager

 

Source: Unreal Engine 3 Exec Functions


Exec functions are special types of functions that are defined within classes using UnrealScript. These functions can be executed by the user at runtime by bringing up the in-game console while the engine is running (usually by pressing the ~ key) and typing in the name of the function followed by any parameters it may require. These functions are similar to console commands in that they can be executed from the console, but differ due to the fact that they are defined in script and can be easily added, modified or removed.

Classes that are scanned for exec functions are (including all subclasses):

  • Input
  • Controller
  • Pawn
  • InventoryManager
  • Weapon
  • HUD
  • GameInfo
  • CheatManager
  • GameViewportClient
  • Interaction - Interactions placed into a PlayerController's Interactions array will be executed, but will not show up in the console command completion
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