hyperactivechild Posted November 4, 2012 Posted November 4, 2012 When I try and load my CK, I get a popup saying "MASTERFILE: File Update.esm is a higher version then this EXE can load.", then crashes when I hit 'Yes to All'. If I load the Skyrim.esm by itself the CK loads normally, it's only when I try and load other mods with the sktrim.esm do I get the crash. Thanks
AlphaWoIF Posted November 4, 2012 Posted November 4, 2012 On 11/4/2012 at 9:10 AM, hyperactivechild said: When I try and load my CK, I get a popup saying "MASTERFILE: File Update.esm is a higher version then this EXE can load.", then crashes when I hit 'Yes to All'. If I load the Skyrim.esm by itself the CK loads normally, it's only when I try and load other mods with the sktrim.esm do I get the crash. Thanks http://forums.nexusmods.com/index.php?/topic/821467-last-update-killed-creation-kit-help/
David Brasher Posted November 4, 2012 Posted November 4, 2012 Bethesda just killed Skyrim modding. There are certain types of mods which are no longer possible to build, debug, or expand. Now the question is: are they going to resurrect Skyrim modding?
slainia Posted November 4, 2012 Posted November 4, 2012 i think that's a bit endoftheworld-esque, isn't it?Unless there's some major major thing that i haven't heard of yet, the update to the ck will come, and things will return to normal. The timing was bad, yes, but not...as bad as you're making it sound, david. it's only been...3? 4? days since the patch dropped out of beta. Lol.
AlphaWoIF Posted November 5, 2012 Posted November 5, 2012 Well modding is over until they fix it.For those of us that work it was the worse possible timing, sitting down of a friday evening where i would have all weekend to try some new ideas i had and finalize some major aspects ( what a slap in the face) Modding can be hard enough sometimes when your motivations go out the window without major roadblocks being thrown in the way.and we dont even have an update yet soo who knows what mods it going to break this time around because they are prob having to rush it out because it seems know body even thought about Ck issues. Modding is the biggest draw for me for skyrim ive not even finished the game and without it i would have never even picked it up :( Counting the hours
David Brasher Posted November 5, 2012 Posted November 5, 2012 (edited) @ slainiaI am still waiting for the Oblivion CS update to fix the broken voiced dialog software from the Shivering Isles update. This was indeed sort of an end of the world scenario with Oblivion modding. Have you noticed how Oblivion mods almost never have voiced dialog? This is not because of the modders, this is because Bethesda broke the CS and never fixed it. What about Dawnguard? There are certain ways in which Dawnguard doesn't work with the CK. Dawnguard has been out for a good long while and Hearthfire has even been released. But where is the CK update to make it so the editor works right with Dawnguard? Edited November 5, 2012 by David Brasher
Veltoss Posted November 5, 2012 Posted November 5, 2012 The update is here, for those who haven't noticed yet.
JanusForbeare Posted November 5, 2012 Posted November 5, 2012 On 11/5/2012 at 6:10 PM, Veltoss said: The update is here, for those who haven't noticed yet. Can anyone confirm that the CK update works properly? I'm cautiously considering taking Steam out of offline mode.
AlphaWoIF Posted November 5, 2012 Posted November 5, 2012 (edited) Read my last post on potential DG problemshttp://forums.nexusmods.com/index.php?/topic/821467-last-update-killed-creation-kit-help/page__st__30 Edited November 5, 2012 by AlphaWoIF
acidzebra Posted November 5, 2012 Posted November 5, 2012 On 11/5/2012 at 6:13 PM, JanusForbeare said: Can anyone confirm that the CK update works properly? I'm cautiously considering taking Steam out of offline mode. Works for me - but all my mods are slaved to skyrim.esm only. People with mods linked to DLC (heartfire, Dawnguard) are reporting crashes.
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