sillypancake Posted December 16, 2019 Share Posted December 16, 2019 i'm very new to ck but have been at it heaps. i'm just getting into script writing and know the very basics. i'v made a syringe with an effect and tried to give the effect to add the perk when the player used it. i've been trying for hours with now luck. I've found out how to give enchantments to perks through basic scrips and spells. but i cant seem to work this out. I've tried hundreds methods.i though keywords would be the way to go? give player perk and make the condition has keyword and then keyword is on the effect? = activated by use of the syringe(stimpack) can someone please tell me what i need to do to get perk activated on en effect from a potion? Link to comment Share on other sites More sharing options...
deadbeeftffn Posted December 16, 2019 Share Posted December 16, 2019 Not sure what excactly you want. But you may look here:https://www.creationkit.com/fallout4/index.php?title=AddPerk_-_Actorand also:https://www.creationkit.com/fallout4/index.php?title=OnEffectStart_-_ActiveMagicEffect Link to comment Share on other sites More sharing options...
SKKmods Posted December 16, 2019 Share Posted December 16, 2019 You may be trying to use the wrong tool for the unclear outcome you are trying to achieve. The typical cascade is; Perk > Conditions > Perk Entry Point or Perk > Conditions > Spell > Conditions > Magic Effect > Conditions > Script What are you actually trying to apply to the player and is it one time, limited duration or continuous ? Link to comment Share on other sites More sharing options...
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