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Generating Worldspace with TESAnnwyn - Flat Worldspace


Hellscreamy

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I'm posting this here on Nexus too in the hope that I can find someone more familiar with TESAnnwyn.

 

Using Photoshop and TESAnnwyn I am trying to create a large 4-cell worldspace. So far I have been using this tutorial and I didn't think I'd have many problems with it. I've drawn a small part of the worldspace in the center of the 4096x4096 image, mainly for testing purposes.

I have used multiple shades ranging from 70% to 96% so I could get an idea of the sizes of the hills I would generate. After I was done I dropped the brightness down so the brightest part of the image was 79%. Then I merged the layers, flipped the image vertical like in the tutorial, exported it as a .raw, Header 0 and IBM-PC. I skipped the whole GeoControl editing as this was merely a test and it didn't need any detailing for now.

 

I placed my heightmap.raw inside the TESAnnwyn folder where you'll find the .exe, then started the command prompt.

I tried three slightly different prompts:

 

TESAnnwyn.exe -i Skyrim -p 1 -b 16 -d 4096x4096  -x -64 -y -64 -h -22192 -w MyZoneName heightmap.raw
TESAnnwyn.exe -i Skyrim -p 1 -b 16 -d 4096x4096 –s 0.15 -x -64 -y -64 -h -18096 -w MyZoneName heightmap.raw
TESAnnwyn.exe -i Skyrim -p 1 -b 16 -d 4096x4096 –s 0.8 -x -64 -y -64 -h -18096 -w MyZoneName heightmap.raw

 

The first is according to the tutorial above, in the second and third approach I've added the '-s' I saw on the Creationkit wiki, it thought it was plausible that my heightmap was too dark as I didn't have any mountains and everything was just above sealevel.

 

When TesAnnwyn was done, I placed the tesanwynn.esp into my Data folder and loaded Ck. I added Skyrim.esm to the loadorder and set TesAnnwyn as my active file.

I've checked all three exported heightmaps in the Creationkit, in all of them the cells I edited were completely flat, the heightmap editor in the CK showed me a whole image with just one shade of green.

 

I seem to be the only one having this issue, so I'm almost 100% that I'm doing something wrong, even though I followed the tutorial to the letter.

 

Other details:

I am running the CK Version Control and I didn't copy my file to the Merge folder as I didn't see any need to, I didn't want to merge anything in it and only wanted to see if it was working.

 

This is the result the command prompt gives me after enter the following line:

TESAnnwyn.exe -i Skyrim -p 1 -b 16 -d 4096x4096 –s 0.1 -x -64 -y -64 -h -18096 -w MyZoneName Heightmap.raw

 

 

 

<Snip>
All kinds of coordinates for the heightmap
</Snip>
Now Assembling Optimized CELL groups ...
Highest point is -2262 THU (-18096 Game Units) = -257.868000 metres [Cell (-64, -64)]
Lowest point is -2262 THU (-18096 Game Units) = -257.868000 metres [Cell (-64, -64)]
Total number of cells imported: 16384
Finished! The imported ESP is called tesannwyn.esp and is 128 cells by 128 cells.

 

 

 

With this you can see that it goes wrong while converting the heightmap.raw into the esp, as none of the heights are converted.

 

EDIT 2: Problem is solved, I needed to export the .raw file as a non-interleaved .raw file.

Edited by Hellscreamy
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