Deleted630860User Posted November 4, 2012 Share Posted November 4, 2012 (edited) I need a bit of help. I'm trying to port some NV weapons to FO3, I figured out how to solve the reload animations problem, but now the problem is the meshes, take this example: Fallout New Vegas:http://img825.imageshack.us/img825/6334/86348752.png Fallout 3:http://img685.imageshack.us/img685/2281/79065748.png I can't get the lights to work. I've compared the regular plasma rifle meshes from the 2 games in NifScope, and besides the ironsight, I can't find any differences, but in NV it has some light effects. I'm trying to port MultiPlas rifle, Pulse gun, LAER, 556mm pistol and this Plasma Caster and all of them suffer from the same problem. Edited November 4, 2012 by Guest Link to comment Share on other sites More sharing options...
panzersharkcat Posted November 4, 2012 Share Posted November 4, 2012 It's a texture thing. I believe it's because some glowy texture that's missing. Did you end up with problems with the plasma caster shooting straight up in third person view? I did, which is why I ditched doing it for my mod. Link to comment Share on other sites More sharing options...
Deleted630860User Posted November 5, 2012 Author Share Posted November 5, 2012 It's a texture thing. I believe it's because some glowy texture that's missing. Did you end up with problems with the plasma caster shooting straight up in third person view? I did, which is why I ditched doing it for my mod.It isn't a glow texture problem, i'm sure. About the Plasma Caster bug in 3rd person, a fixed version of the mesh is included in OWB, HH and DM, so if you have any of those DLCs, just get the fixed mesh from the bsa file. Link to comment Share on other sites More sharing options...
panzersharkcat Posted November 5, 2012 Share Posted November 5, 2012 Is that why? Alright, thanks for that. A kudos to you. I'll get to making a plug-in for that, then. Link to comment Share on other sites More sharing options...
panzersharkcat Posted November 5, 2012 Share Posted November 5, 2012 I don't know about you but it works just fine on my end. See this: http://fallout3.nexusmods.com/mods/images/17719-1-1352154268.jpgDid you try applying the first person textures to everything? Also, how did you solve the reload animation thing? Open up the .BSA and extract? Link to comment Share on other sites More sharing options...
Deleted630860User Posted November 5, 2012 Author Share Posted November 5, 2012 Wow, how did you got it working?, are you sure you haven't touched anything? The reload animations have hardcoded slots in the GECK, you can see ReloadA, ReloadB, etc. All of those are slots. For a new reload animation you must take a free slot, ReloadM, for example. Then, you must rename the jam and reload strings in the .kf files in NifScope. Just change the letter in the string to the one in the free slot you want to use. So if the string in the .kf file says ReloadJ, just rename to ReloadM, that's it. Link to comment Share on other sites More sharing options...
Deleted630860User Posted November 5, 2012 Author Share Posted November 5, 2012 OMG... I just fixed it enabling HDR... LOL... Link to comment Share on other sites More sharing options...
panzersharkcat Posted November 5, 2012 Share Posted November 5, 2012 Ah, thanks. I figured it was something like that. I'll get to that, then. I'd give you another kudos if that was possible. Link to comment Share on other sites More sharing options...
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