Grantiz Posted November 4, 2012 Share Posted November 4, 2012 Ok I'm fed up trying to do this and thought maybe some one could help me During the first transformation into a werewolf I'm trying to switch the race to a custom race I made. This would make it so after the first re-transformation you would be the new race. For right nowi'm just trying to get it to work with a nord race and then others to follow. So im trying to add This: But when I change back I'm never the New Race. Please someone tell me what I'm doing wrong. Function StartRampage(); Debug.Trace("C03: Rampage start.") ; black you out FadeToBlack.Apply() Utility.Wait(FadeSeconds) FadeToBlack.PopTo(HoldBlack) ; ADDING THIS TO C03 Rampage Quest--------- if (Game.GetPlayer().GetRace() == NordRace) Game.GetPlayer().SetRace(NordRaceWerewolf) elseif (Game.GetPlayer().GetRace() == NordRaceVampire) Game.GetPlayer().SetRace(NordRaceWerewolf) endif ; ADDING THIS TO C03 Rampage Quest---------- ; usually done by the spell effect Game.ForceThirdPerson() Game.DisablePlayerControls(abMovement = false, abFighting = false, abCamSwitch = true, abMenu = false, abActivate = false, abJournalTabs = false, aiDisablePOVType = 1) Game.ShowFirstPersonGeometry(false) ; throw you outside Game.GetPlayer().MoveTo(RampageStartMarker) Link to comment Share on other sites More sharing options...
Grantiz Posted November 5, 2012 Author Share Posted November 5, 2012 Well I found its a problem with my new race. If I have it switch to a old race (ie NordRace or NordVampireRace) then everything works just fine. So my new question is how do I add a race that scripts likes? Link to comment Share on other sites More sharing options...
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