QueenAcademe Posted December 17, 2019 Share Posted December 17, 2019 Hello there! I am a (very) novice modder and have encountered an issue splicing several meshes together. I am hoping to use the blue patterned mattress/blanket from Snazzy Furniture with the common left bed frame from EEK's Whiterun Interiors. My process has been to paste the BSTriShape, BSLightingShaderProperty, and the BSShaderTextureSet from the common bed left frame into the noble bed and then delete the originals. Doing so renders it perfectly in Nifscope, but the bed frame fails to render in the creation kit. Does anyone know why this might be? I've attached the .dds, but the textures were too large (even zipped) to include. Link to comment Share on other sites More sharing options...
SkiaMK Posted December 18, 2019 Share Posted December 18, 2019 Here you go... You had an extraneous BSLightingShaderProperty (which I'm not sure was actually hurting anything but I removed anyway) and you did not place the BSTriShape for your bed-frame within the BSFadeNode. The attached copy should work... I didn't put in CK but I did do a quick and dirty test by renaming it and having overwrite the mesh for the child beds in Dragonsreach so I could see it game and sure enough, other than being purple because I don't have the textures it worked. Cheers,Skia Link to comment Share on other sites More sharing options...
QueenAcademe Posted December 18, 2019 Author Share Posted December 18, 2019 Here you go... You had an extraneous BSLightingShaderProperty (which I'm not sure was actually hurting anything but I removed anyway) and you did not place the BSTriShape for your bed-frame within the BSFadeNode. The attached copy should work... I didn't put in CK but I did do a quick and dirty test by renaming it and having overwrite the mesh for the child beds in Dragonsreach so I could see it game and sure enough, other than being purple because I don't have the textures it worked. Cheers,Skia This worked perfectly; thank you SO much. Link to comment Share on other sites More sharing options...
QueenAcademe Posted December 18, 2019 Author Share Posted December 18, 2019 Here you go... You had an extraneous BSLightingShaderProperty (which I'm not sure was actually hurting anything but I removed anyway) and you did not place the BSTriShape for your bed-frame within the BSFadeNode. The attached copy should work... I didn't put in CK but I did do a quick and dirty test by renaming it and having overwrite the mesh for the child beds in Dragonsreach so I could see it game and sure enough, other than being purple because I don't have the textures it worked. Cheers,Skia For future reference, how do I place the BSTriShape within the BSFadeNode? Link to comment Share on other sites More sharing options...
SkiaMK Posted December 18, 2019 Share Posted December 18, 2019 On the fadenode update the number of children then hit the refresh (green arrows in a circle) under it... Then double click the new child link and type the number of the node you want to add as a child. (see screen shot) Link to comment Share on other sites More sharing options...
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