Miinh Posted December 18, 2019 Share Posted December 18, 2019 Hey!I've been modding my TES5SSE with SSSEEdit to fix various issues the Unofficial Patch missed, but I would like to implement float point damage (decimals) on weapon damage - which is locked to integers right now. Skyrim add-ons did manage to do that for armour (Dawnguard added multiple armours with .5 values, requiring Beth to change armour value to a float point instead of integers), I'd like to do the same for weapons.How can I achieve that (without bricking my files)? Link to comment Share on other sites More sharing options...
Evangela Posted December 18, 2019 Share Posted December 18, 2019 Every value as far as I know, is an internal floating point number which is then rounded down in the UI. Link to comment Share on other sites More sharing options...
Miinh Posted December 18, 2019 Author Share Posted December 18, 2019 No, some are integers internallyArmor, Stagger, Weight for example are float points, but value, damage, critical damage are stored as integersI want to change them to float points Link to comment Share on other sites More sharing options...
Evangela Posted December 19, 2019 Share Posted December 19, 2019 I don't know of an out of C++/SKSE way of doing that.. but does sound like you'd have to use a plugin. Link to comment Share on other sites More sharing options...
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