CaptMitch Posted November 5, 2012 Share Posted November 5, 2012 (edited) Im almost done writing the script You are going to have to make some modifications to that message and also change the missing material message. I will tell you what to change it to once i have this script done.But i need to know how you want the timmer to work. I'm guessing a cool down timer correct. if so how long. Well, whatever you think is best. I had figured each project (because there are at least 40 others) / script would take 1 - 7 game days. So, the redoubt might take 4 while building a command tent might take 1 So the script im rewriting should have a cool-down of 4 days?All i have left with this script is the timer.I need you to modify the Material List Message (the message that displayed if the player did not have enough materials) Edited November 5, 2012 by Capt Mitch Link to comment Share on other sites More sharing options...
Deleted2746547User Posted November 5, 2012 Author Share Posted November 5, 2012 I really think your going to like this!!!!! How this will go is IF the player has enough materials the build button will be displayed.Reguardless of the material the 2nd button will show him how much of each of the 4 diffrent materials he currently has AND how many is still needed ;) too f*&*& cool! Link to comment Share on other sites More sharing options...
CaptMitch Posted November 5, 2012 Share Posted November 5, 2012 (edited) Ok this is VERY important! the BlackbriarWashoeBuildingMaterialsMsg message text needs to read I can say whatever you want here. You have (%.0f) Blackbriar Hammers 1 is required, Leaving you (%.0f) you have (%.0f) Blackbriar Sandbags 18 is required, Leaving you (%.0f) You have (%.0f) Blackbriar Metal Resources 6 is required, Leaving you (%.0f) You have (%.0f) Blackbriar Resource Wood 8 is required, Leaving you (%.0f) There needs to be 2 buttons in this message alsoButton 0 is a back buttonButton 1 is a nevermind button Edited November 5, 2012 by Capt Mitch Link to comment Share on other sites More sharing options...
CaptMitch Posted November 5, 2012 Share Posted November 5, 2012 Ok you need to make another message with a ID BlackbriarWashoeNorthRedoubtCoolDownAnd it can say whatever you want but it MUST have this in the message. You must wait (%.0f) Days before you can start the Redoubt project again. Link to comment Share on other sites More sharing options...
CaptMitch Posted November 5, 2012 Share Posted November 5, 2012 Here is your new Advanced production script scn BlackbriarNorthRedoubtBuildScript float CoolDownTimer int AwaitingInput int MenuLvl int buttonVar1 int ButtonVar2 int BBHammerCount int BBHammerTotal int BBSandbagCount int BBSandbagTotal int MetalResourceCount int MetalResourceTotal int ResourceWoodCount int ResourceWoodTotal Begin OnActivate if (CoolDownTimer > 0) ShowMessage BlackbriarWashoeNorthRedoubtCoolDown CoolDownTimer else ShowMessage BlackbriarWashoeNorthRedoubtChoiceMesg set MenuLvl to 1 set awaitingInput to 1 endif End Begin GameMode if (awaitingInput == 1) if (MenuLvl == 1) set buttonVar1 to GetButtonPressed if (buttonVar1 == -1) Return elseif (buttonVar1 == 0) ;======================================================= player.RemoveItem BlackbriarSandbag 18 ; | player.RemoveItem BlackbriarMetalResource 6 ; Removes items for construction | player.RemoveItem BlackbriarResourceWood 8 ; | BlackbriarNorthernRedoubtActivatorRef.Enable ; enables x marker to build firebase | BlackbriarNorthRedoubtActivatorRef.Disable ; removes the anvil build base activator item from area| BlackbriarNorthRedoubtActivatorRef.markfordelete ; | BlackbriarNorthRedoubtMapMarker.Enable ; | BlackbriarPowderGangerMapMarker.Disable ; | ; | ShowMessage BlackbriarConstructionUnderwayMs ; tells player construction is underway | ; | setobjectivecompleted BlackbriarOpFire 20 1 ; | SetStage BlackbriarOPFire 30 ;======================================================= set CoolDownTimer to 4 elseif (buttonVar1 == 1) set BBHammerCount to Player.GetItemCount BlackbriarHammer set BBSandbagCount to player.GetItemCount BlackbriarSandbag set MetalResourceCount to player.GetItemCount BlackbriarMetalResource set ResourceWoodCount to player.GetItemCount BlackbriarResourceWood set BBHammerTotal to (BBHammerCount - 1) set BBSandbagTotal to (BBSandbagCount - 18) set MetalResourceTotal to (MetalResourceCount - 6) set ResourceWoodTotal to (ResourceWoodCount - 8) set MenuLvl to 2 ShowMessage BlackbriarWashoeBuildingMaterialsMsg BBHammerCount BBSandbagCount MetalResourceCount ResourceWoodCount BBHammerTotal BBSandbagTotal MetalResourceTotal ResourceWoodTotal elseif (buttonVar1 == 2) set awaitingInput to 0 ShowMessage BlackbriarNextTimeMsg endif elseif (MenuLvl == 2) set buttonVar2 to GetButtonPressed if (buttonVar2 == -1) Return elseif (buttonVar2 == 0) set MenuLvl to 1 ShowMessage BlackbriarWashoeNorthRedoubtChoiceMesg elseif (buttonVar2 == 1) set awaitingInput to 0 ShowMessage BlackbriarNextTimeMsg endif endif endif if (CoolDownTimer > 0) set CoolDownTimer to CoolDownTimer - GetDaysPassed endif End Link to comment Share on other sites More sharing options...
Deleted2746547User Posted November 5, 2012 Author Share Posted November 5, 2012 Ok you need to make another message with a ID BlackbriarWashoeNorthRedoubtCoolDownAnd it can say whatever you want but it MUST have this in the message. You must wait (%.0f) Days before you can start the Redoubt project again. Just curious.... what does this do? I mean... just so I understand. Does this reflect the building time? Link to comment Share on other sites More sharing options...
CaptMitch Posted November 5, 2012 Share Posted November 5, 2012 (edited) ok so a recap You need to make a message with the ID BlackbriarWashoeNorthRedoubtCoolDownthat has: You must wait (%.0f) Days before you can start the Redoubt project again. This message tells the player how many days he must wait before he can start the Redoubt project again the BlackbriarWashoeNorthRedoubtChoiceMesg MESSAGE needs to have 3 buttons Button 0 Build button with the conditions: Condition Function Function Parameters Value Run On GetItemCount BlackbriarHammer == 1 Refrence == Player GetItemCount BlackbriarSandbag >= 18 Refrence == Player GetItemCount BlackbriarMetalResource >= 6 Refrence == Player GetItemCount BlackbriarResourceWood >= 8 Refrence == Player Button 1 Material list ButtonButton 2 Nevermind And you need the BlackbriarWashoeBuildingMaterialsMsgto have this in the message: You have (%.0f) Blackbriar Hammers 1 is required, Leaving you (%.0f) you have (%.0f) Blackbriar Sandbags 18 is required, Leaving you (%.0f) You have (%.0f) Blackbriar Metal Resources 6 is required, Leaving you (%.0f) You have (%.0f) Blackbriar Resource Wood 8 is required, Leaving you (%.0f) This Message tells the player how many of each item he has, how many is needed and how many he will have left after the project is started. This Message has 2 buttonsButton 0 is a BACK button that will take you back to the BlackbriarWashoeNorthRedoubtChoiceMesg (Already programmed just make the button)Button 1 is a nevermind button Edited November 5, 2012 by Capt Mitch Link to comment Share on other sites More sharing options...
CaptMitch Posted November 5, 2012 Share Posted November 5, 2012 Ok you need to make another message with a ID BlackbriarWashoeNorthRedoubtCoolDownAnd it can say whatever you want but it MUST have this in the message. You must wait (%.0f) Days before you can start the Redoubt project again. Just curious.... what does this do? I mean... just so I understand. Does this reflect the building time? This tells the player how many DAYS he has left before he can start the project again ;) Link to comment Share on other sites More sharing options...
Deleted2746547User Posted November 5, 2012 Author Share Posted November 5, 2012 getting an error on Line 94 ? Here is your new Advanced production script scn BlackbriarNorthRedoubtBuildScript float CoolDownTimer int AwaitingInput int MenuLvl int buttonVar1 int ButtonVar2 int BBHammerCount int BBHammerTotal int BBSandbagCount int BBSandbagTotal int MetalResourceCount int MetalResourceTotal int ResourceWoodCount int ResourceWoodTotal Begin OnActivate if (CoolDownTimer > 0) ShowMessage BlackbriarWashoeNorthRedoubtCoolDown CoolDownTimer else ShowMessage BlackbriarWashoeNorthRedoubtChoiceMesg set MenuLvl to 1 set awaitingInput to 1 endif End Begin GameMode if (awaitingInput == 1) if (MenuLvl == 1) set buttonVar1 to GetButtonPressed if (buttonVar1 == -1) Return elseif (buttonVar1 == 0) ;======================================================= player.RemoveItem BlackbriarSandbag 18 ; | player.RemoveItem BlackbriarMetalResource 6 ; Removes items for construction | player.RemoveItem BlackbriarResourceWood 8 ; | BlackbriarNorthernRedoubtActivatorRef.Enable ; enables x marker to build firebase | BlackbriarNorthRedoubtActivatorRef.Disable ; removes the anvil build base activator item from area| BlackbriarNorthRedoubtActivatorRef.markfordelete ; | BlackbriarNorthRedoubtMapMarker.Enable ; | BlackbriarPowderGangerMapMarker.Disable ; | ; | ShowMessage BlackbriarConstructionUnderwayMs ; tells player construction is underway | ; | setobjectivecompleted BlackbriarOpFire 20 1 ; | SetStage BlackbriarOPFire 30 ;======================================================= set CoolDownTimer to 4 elseif (buttonVar1 == 1) set BBHammerCount to Player.GetItemCount BlackbriarHammer set BBSandbagCount to player.GetItemCount BlackbriarSandbag set MetalResourceCount to player.GetItemCount BlackbriarMetalResource set ResourceWoodCount to player.GetItemCount BlackbriarResourceWood set BBHammerTotal to (BBHammerCount - 1) set BBSandbagTotal to (BBSandbagCount - 18) set MetalResourceTotal to (MetalResourceCount - 6) set ResourceWoodTotal to (ResourceWoodCount - 8) set MenuLvl to 2 ShowMessage BlackbriarWashoeBuildingMaterialsMsg BBHammerCount BBSandbagCount MetalResourceCount ResourceWoodCount BBHammerTotal BBSandbagTotal MetalResourceTotal ResourceWoodTotal elseif (buttonVar1 == 2) set awaitingInput to 0 ShowMessage BlackbriarNextTimeMsg endif elseif (MenuLvl == 2) set buttonVar2 to GetButtonPressed if (buttonVar2 == -1) Return elseif (buttonVar2 == 0) set MenuLvl to 1 ShowMessage BlackbriarWashoeNorthRedoubtChoiceMesg elseif (buttonVar2 == 1) set awaitingInput to 0 ShowMessage BlackbriarNextTimeMsg endif endif endif if (CoolDownTimer > 0) set CoolDownTimer to CoolDownTimer - GetDaysPassed endif End Link to comment Share on other sites More sharing options...
CaptMitch Posted November 5, 2012 Share Posted November 5, 2012 (edited) The script will NOT save until you make the messages and change the other ones because it is looking for references that are not there yet Edited November 5, 2012 by Capt Mitch Link to comment Share on other sites More sharing options...
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