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Help adding timer code to an activator script


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The scripts that are white are fine as there only used by your mod. If your mod does not change the vanilla scripts then it should not be in your mod. Like i said if a mod changes a vanilla script and is loaded before your mod then your mod would overwrite it.

 

http://newvegas.nexusmods.com/mods/images/47652-1-1352156368.jpg

 

 

No, I get the idea that changes I make to vanilla scripts would effect other people's mods... but I haven't changed any vanilla scripts. At least none that I can recall. Well, I did change two. One to change the time you exit Doc Mitchell's House and ... actually, I think tha is it. That said, if there's an easy way to clean it Im all ears :)

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Where can i find the items in the game world so i can test?

 

right now, 99% of everything I've done is IN or AROUND NCRCF.

 

I can clean it But you really need to learn how to do it.

DO a web search FNVEdit cleaning mods

 

Also have you made ANY CHANGES to the mod if so send me you NEWEST MODIFIED ESP file

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Yes, I have.

 

Also, I haven't altered more than a few vanila scripts so I don;t know where all of those changes and so forth came in.

 

I've disbled or delted a few - PRIMARILY those related to NCRCF. Because it's intent is to take over NCRCF and this mod puts you at odds with every other faction in the game.

 

Again, not sure how/where ALL those changes came from. I've spent most of my editing/altering time at NCRCF.

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Yes, I have.

 

Also, I haven't altered more than a few vanila scripts so I don;t know where all of those changes and so forth came in.

 

I've disbled or delted a few - PRIMARILY those related to NCRCF. Because it's intent is to take over NCRCF and this mod puts you at odds with every other faction in the game.

 

Again, not sure how/where ALL those changes came from. I've spent most of my editing/altering time at NCRCF.

 

Yeah not sure but from the screenshots you can see how critical and seeing how your mod can cause over 4,000!!!!! mod conflicts is scary.

As a rule of thumb you should clean your mod before EACH new upload

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In any event, not trying to add work to your load. I sent you v1.14 if that helps but you certainly don't have to put yourself out to do it. If thee were errors, most were probably done when I first started this mod a year ago.

 

I don't want to re-enable any NCR related scripts, etc as they relate to NCRCF. If there is a better way I can disable or delete them without adding to possible issues -then I will do the work to fix it.

 

Well, my mod really isn't meant to be played with the Vanilla game anyway. And when I play with the 30 or so other mods I have installed, I never have any issues (other than the once in a blue moon crash when exiting/entering buildings.

 

I hear you on "keeping it clean" but again.... the process to do that is Greek to me.

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In any event, not trying to add work to your load. I sent you v1.14 if that helps but you certainly don't have to put yourself out to do it. If thee were errors, most were probably done when I first started this mod a year ago.

 

I don't want to re-enable any NCR related scripts, etc as they relate to NCRCF. If there is a better way I can disable or delete them without adding to possible issues -then I will do the work to fix it.

 

Well, my mod really isn't meant to be played with the Vanilla game anyway. And when I play with the 30 or so other mods I have installed, I never have any issues (other than the once in a blue moon crash when exiting/entering buildings.

 

I hear you on "keeping it clean" but again.... the process to do that is Greek to me.

 

There would be no conflict if the other mods did not change anything that was overwritten by your mod that's why i say POSSIBLE CONFLICTS.

And i am MORE THEN HAPPY TO HELP!!!!!! and it also gives you the knowledge to make your mods better and cleaner.

 

In no way shape or form was this meant to discourage or upset you i just wanted to make you aware so you don't make the same mistakes http://forums.nexusmods.com/public/style_emoticons/dark/thumbsup.gif

 

I'm going to go eat. MAKE A BACK UP of your .esp file and i will clean the one you sent me and send it back to you. TEST IT TO MAKE SURE IT DID NOT CREATE ANY ERRORS FROM CLEANING!!!!!! before we go any further.

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In any event, not trying to add work to your load. I sent you v1.14 if that helps but you certainly don't have to put yourself out to do it. If thee were errors, most were probably done when I first started this mod a year ago.

 

I don't want to re-enable any NCR related scripts, etc as they relate to NCRCF. If there is a better way I can disable or delete them without adding to possible issues -then I will do the work to fix it.

 

Well, my mod really isn't meant to be played with the Vanilla game anyway. And when I play with the 30 or so other mods I have installed, I never have any issues (other than the once in a blue moon crash when exiting/entering buildings.

 

I hear you on "keeping it clean" but again.... the process to do that is Greek to me.

 

There would be no conflict if the other mods did not change anything that was overwritten by your mod that's why i say POSSIBLE CONFLICTS.

And i am MORE THEN HAPPY TO HELP!!!!!! and it also gives you the knowledge to make your mods better and cleaner.

 

In no way shape or form was this meant to discourage or upset you i just wanted to make you aware so you don't make the same mistakes http://forums.nexusmods.com/public/style_emoticons/dark/thumbsup.gif

 

I'm going to go eat. MAKE A BACK UP of your .esp file and i will clean the one you sent me and send it back to you. TEST IT TO MAKE SURE IT DID NOT CREATE ANY ERRORS FROM CLEANING!!!!!! before we go any further.

 

 

No, I get what you're saying. It's frustrating for me because I really don't get scripting. Left brain/Right brain I don't know but I don't get it. I tried using FNV a long time ago to fix some mistakes and I think I made it worse. :/

 

That said, I do appreciate both the help and advice. Keep in mind - I've made a LOT of changes to the game as it relates to NCRCF. Any Quest related to it was meant to be broken. I tried not doing that at first but kept getting NCR soldiers in the middle of my base sporadically. And nothing I did stopped it. Anyway, if there's a better way to do it as far as keeping the NCRCF area llike I have it now (i'd hate to do all that work and lose it in a "clean."

 

In any event, THANK YOU for your help again. Have a good dinner.

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