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Destructible\Repairable Weapons and Armours


EMYMAX

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I do have to admit, I do like how removing that from vanilla made it so you didn't HAVE to use smithing like in oblivion, but for a 'hard core' mod like I'm going for, it certainly is very unrealistic to have the same iron sword kill 4 dragons without need of even a little repair or maintenance. If nothing else, you could just make it track 'points' and when it hits the max points, it is no longer usable.

 

I can see this being hell with modded items though. almost every vanilla item in my game is replaced...

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I do have to admit, I do like how removing that from vanilla made it so you didn't HAVE to use smithing like in oblivion, but for a 'hard core' mod like I'm going for, it certainly is very unrealistic to have the same iron sword kill 4 dragons without need of even a little repair or maintenance. If nothing else, you could just make it track 'points' and when it hits the max points, it is no longer usable.

 

I can see this being hell with modded items though. almost every vanilla item in my game is replaced...

 

Surely once a base rule is made, the modders only need to make there sword mods work with that one rule provided by the destructible/repair mod?

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It'd just require a new value applied to weapons which would be sort of like "magicka" or charges, only it'd correspond to how damaged the item is. I mentioned this just a few days ago on another smithing related thread.

 

Leme dig my post up...

 

Building on this, it'd make more sense if your weapons and armor "wore down" with use. So you'd have to sharpen your sword after say 50 hits, else suffer the damage reduction of a dull blade.

 

We could even make it so weapons/armor can break, making them unusable. You'd then have to reforge it from the pieces. (Think Narsil in Lord of the Rings)

 

In general the perk tree needs to be better managed. We can't add too many new perks else it'll no longer be possible to specialize in X perk trees, it'll be only possible to specialize in X - 2 perk trees. This doesn't feel right to me because I already can't specialize in half of the areas in the game on a single character and only choose the perks I absolutely need (at around level 50 you can start being lenient, but that's end game right there!)

 

Perhaps armor designs (like elven, dwarven, orcish, glass, etc.) could be gained by means of books, but require a certain level of the smithing skill to actually make. This would free up perk options for all these other ideas for the smithing tree. Perhaps a level 100 perk could be "unbreakable", which would make your armor and weapons unbreakable.

 

etc. etc. etc.

 

There ye go.

 

Crafting is in general OP, as the trees can affect each other allowing for some fairly ridiculous stuff. But they can't be just debuffed too much else they become useless. Generally speaking: skills in skyrim are funky. At least, that's my honest opinion after a couple hundred hours of gameplay.

 

 

Edit: You know what I would really like... This is a bit off topic, but I really would like every number associated with attributes/skills/etc. to be removed from Skyrim. If I don't have a number/math associated with my skills/attributes I won't think about them in a mathematical fashion, and thus won't overanalyze the game. I'll make a request on this.

Edited by matortheeternal
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