Gara23 Posted November 5, 2012 Share Posted November 5, 2012 Hi, I'm trying to create a cell entirely underwater but i cant seem to achieve this. I have tried to set this in the common data of the cell but the water height doesn't seem to stick and reverts back to zero. Anyone have any ideas ? Basically the cell will be a swim down a huge drain pipe to another dry area if that helps. Thanks Chris Link to comment Share on other sites More sharing options...
acidzebra Posted November 5, 2012 Share Posted November 5, 2012 (edited) Take a water plane from WorldObjects\Activator\Water (or several if your scene is large but make sure the edges connect - you can also scale the water planes) and place them above your scene so they cover everything which should be underwater. You may have to leave the "top edge" where you enter the cell uncovered so you have to jump in, I'm not sure if the swimming animation will kick in otherwise. The drowning will work, I discovered that by accident lol. Edited November 5, 2012 by acidzebra Link to comment Share on other sites More sharing options...
Gara23 Posted November 5, 2012 Author Share Posted November 5, 2012 Ok thanks .... ill give that a try :) Link to comment Share on other sites More sharing options...
UnknownX12 Posted November 5, 2012 Share Posted November 5, 2012 Ok thanks .... ill give that a try :) I would do it exactly like that aswell. No reason why it shouldn't work ;) Link to comment Share on other sites More sharing options...
Gara23 Posted November 6, 2012 Author Share Posted November 6, 2012 It worked .... thanks. It seems i didn't scale the water plane large enough to have the water deep enough and so my character would fall after a few feet to the hard concrete below lol Link to comment Share on other sites More sharing options...
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