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Assigning spell into usable item


Deleted1308005User

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Greetings!

I have this simple question, is it possible to make item, which by when activated would cast certain spell?

For example, stone in inventory which when activated would summon atronach?

 

If it's possible, could you give a quick tip on how to do this?

 

As I am thinking of making a "Djinn Bottle", which contains a basic merchant.

 

Sort of cheat maybe, but I thought this would be pretty nice, and I haven't seen one around.

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I just did something similar with the musical instruments in the game. When in your inventory, they give you lesser powers (in the spell inventory) that let you play the songs for that instrument. It is called Become a Bard and has all the source scripts. The actual changes in the CK required to make this happen are minimal. The file size is tiny. When you open the mod to see how it works, type "_LP_" in the object window. Those are the only things I changed.
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