versengeteriks Posted November 5, 2012 Share Posted November 5, 2012 Trying to mod random starting hp. So far only used defaultgamecore changes so far. Fails:Characters=(iType=eChar_Soldier,HP=2. Etc any mods to hp here have failed. Seems only 1st digit after " = " is read. ; Soldier ValuesNUM_STARTING_SOLDIERS=12BARRACKS_CAPACITY=99LOW_AIM=55HIGH_AIM=90LOW_MOBILITY=11HIGH_MOBILITY=15LOW_WILL=20HIGH_WILL=60 Attempted adding lines: HP_RAND=5, HP_LOW=1 HP_HIGH=5, SOLDIER_HP_RAND=5. And all variants with "not created equal " also fail. Any suggestions welcome. Link to comment Share on other sites More sharing options...
Perraine Posted November 5, 2012 Share Posted November 5, 2012 Rookies get basically fixed preset stats all the same ... You don't see the random stats until they achieve "squaddie" rank ... I don't think you can set the random stats below what the "rookie" settings are, but I don't think their is a ceiling on the "high" value. Also I think I read somewhere that their were some issues with giving soldiers to high a "mobility" setting, as some armors and perks also give a mobility boost and above a certain point the game has a fit ... Link to comment Share on other sites More sharing options...
versengeteriks Posted November 5, 2012 Author Share Posted November 5, 2012 Note these only work when used with the "second wave" option "Not created equally". the high/low aim mob and will do work. tests have some of my rookies coming out with will of 33 35 and so on. Aim as low as 55. with movement altered too (obvious when you start a battle and one guy can run farther than another). so feel free to mod those into your game. im just requiring help with the HP section. as it doesn't work with the options ive attempted. Ive already tweaked the settings for rank increases and that works fine too. Was just hoping to increase the randomness of starting chars even more with hp of between 1-5. I can easily preset an hp value at "Characters=(iType=eChar_Soldier,HP=2". But im looking to randomise it for second wave.I suspect that the HP is locked somewhere other than the "defaultgamecore". I suspect that there is a file somewhere that calls specifically for the aim, will, for "second wave" but maybe not HP. Link to comment Share on other sites More sharing options...
PepprmintButler Posted November 5, 2012 Share Posted November 5, 2012 You will need to go into the upks to look for the second wave settings (which afaik have not been found yet), but I doubt it would be of much use since you cannot add code yet.It might be possible to switch mobility for xp for example but that sounds tricky. Can't say much more until the relevant scripts are found. Link to comment Share on other sites More sharing options...
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