kobus2010 Posted December 20, 2019 Share Posted December 20, 2019 Wasn't getting any output so I restarted by creating an extremely minimal quest:- priority 50- side quest- no scene- start game enabled on quest- run on start for stage 10- the stage and objective have no conditions- created objective and called SetObjectiveDisplayed in stage 10- even put a Debug.MessageBox in stage 10- papyrus compile no errors- have subtitles turned on When FO4 starts i see nothing. But if I run command getstage for the test quest it returns 10. I am grabbing clean save games that have 0 mods - i even get the mods enabled warning on launching FO4. No debug msg, no objective, no quest in list. So it looks like the game thinks stage 10 already happened ... or it is happening w/o display ... ? I'm sure I'm missing something simple here .. but have no idea what that is. Again, I am making sure to grab a save game before the mod was loaded. I even did a new game, still no quest text displays yet command returns stage 10. Link to comment Share on other sites More sharing options...
SKKmods Posted December 20, 2019 Share Posted December 20, 2019 Set the [Quest Data] tab type dropdown to Miscellaneous (default is None which stops objectives being shown) and load it into a clean save. Console [ SQV QuestName ] is it running ? Link to comment Share on other sites More sharing options...
kobus2010 Posted January 3, 2020 Author Share Posted January 3, 2020 Seems I got a quest to work once before using side quest type in a prev test - but changed it from side quest to misc ... and that worked! Not sure what side quest is for (used by main game only or?) so I'll continue using misc. Thx for that ... ! Link to comment Share on other sites More sharing options...
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