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Question: Attatching auxiliary variable information


EPRfallout

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Hi,

I am attempting an ambitious scripted combat AI improvement mod which requires scripts to run and generate information which is stored on invisible x markers and primitives in the game.

It is very processor heavy but only needs to run once for each cell. I was wondering if there was a way for me to do it once and attach that information to the mod file so that it can be loaded from that instead of having to run again for each new game users of the mod start.

Thanks in advance for any help

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