xTxVxTx Posted December 20, 2019 Share Posted December 20, 2019 (edited) (TLDR How do I Swap a Sword Mesh (BSTriShape with BSDismemberSkinInstance) to a sword mesh without a BSdismemberSkinInstance?) Hey Modders, I'm calling upon the mod author community to try and get a better understanding about how to edit and create weapon mods!I am familiar with armor and clothing mods, but the weapons not having a BSDismemberSkinInstance is really giving me a hard time! I've googled to attempt to find a solution, but all the instructions I've came across are people using old Nifskope and swapping the obj files. Which i cannot do on our modern Nifskope system.I have Maya, 3ds Max, Blender, OS, and the required means of converting file types and what not. But when it all scaled and proportions correct the weapon is invisible in game. I decided to take some photos of my problem. 1. Im starting with a Daedric Battleaxe2. Then I have this Mesh of the Axe i am attempting to replace it with3. But when i delete the BSDismemberSkinInstance the NiSkinData and NiSkinPartition are left and the object goes invisible, how to i attach these to the BSTriShape to make it appear ingame? Edited December 21, 2019 by xTxVxTx Link to comment Share on other sites More sharing options...
Hanaisse Posted December 21, 2019 Share Posted December 21, 2019 Weapons do not have a BSDismemberSkinInstance, only rigged items do.Maybe explain in a bit more detail what you have and what you're trying to get to? Link to comment Share on other sites More sharing options...
xTxVxTx Posted December 21, 2019 Author Share Posted December 21, 2019 (edited) Sorry your right I kinda rambled on abit. I took some photos to try and illustrate the problem im having. Edited December 21, 2019 by xTxVxTx Link to comment Share on other sites More sharing options...
xTxVxTx Posted December 21, 2019 Author Share Posted December 21, 2019 (edited) So Far this is the closest i have gotten to making it look the same with the same items in the Nif, Still have a NiSkinInstance left over to deal with though. Edited December 21, 2019 by xTxVxTx Link to comment Share on other sites More sharing options...
Hanaisse Posted December 21, 2019 Share Posted December 21, 2019 Ok, I see what you're doing now. Not sure if you made pigaxe yourself or not but it's definitely wrong to be skinned. Going by the last pic above, look at the line labeled Vertex Desc with the current values there of Vertex/UV's/Normals/Tangents/Skinned ... you need to remove the "skinned" option. Click on the little flag and a box should pop up, uncheck Skinned and click Accept. The model itself may or may not disappear as you mentioned above, but don't worry just yet. Go to the BSLightingShaderProperty brach. There's probably another Skinned flag in the Shader Flag 1 options. Double click on that line, pull down the drop down box and uncheck Skinned. Now you can delete the entire NiSkinInstance block. Click on the BSFadeNode top line and expand Children. Make sure there's only 1 Children listed there as your BSTriShape. If there are any extra lines that say None, right click on the green arrows and select Array > Collapse. If at this point you can't see your model sitting within the collision box, highlight the BSTriShape and zoom out in the render window and/or pan around, it should be there somewhere. Move it into position with right click > Transform > Edit. When you have that positioned, do a final clean up of your mesh with Spells > Optimize > Remove Unused Strings. Hopefully that helps. Link to comment Share on other sites More sharing options...
xTxVxTx Posted December 21, 2019 Author Share Posted December 21, 2019 (edited) We are definitely getting there, but it seems Iâm getting stuck when I delete the NiSkinInstance. The object disappears and I think itâs due to the vertex data not being stored in the TriShape. The vanilla daedricbattleaxe has vertex data filled in where as mine has 0âs. Edited December 21, 2019 by xTxVxTx Link to comment Share on other sites More sharing options...
xTxVxTx Posted December 21, 2019 Author Share Posted December 21, 2019 I think itâs due in part to the way Iâm converting the obj to nif via outfitstudio. I need to get an older copy of 3ds max and try and grab a nif plug-in so I can export the item as a nif instead of relying on outfit studio. Link to comment Share on other sites More sharing options...
xTxVxTx Posted December 21, 2019 Author Share Posted December 21, 2019 (edited) We did it!, It was totally the workflow that i was doing that was messing things up.1. Downloaded 3ds Max 20182. Downloaded Apenov's 2018 Nif Plugin - https://www.nexusmods.com/skyrim/mods/84041?tab=description3. Imported the object and Exported it and it had no BSDismember!Thank you alot for your help, was going to give up before you started to respond back to me. Ive been trying to figure this out for like a week lol. Thanks Hanaisse! Edited December 21, 2019 by xTxVxTx Link to comment Share on other sites More sharing options...
xTxVxTx Posted December 21, 2019 Author Share Posted December 21, 2019 (edited) ! Edited December 21, 2019 by xTxVxTx Link to comment Share on other sites More sharing options...
Hanaisse Posted December 21, 2019 Share Posted December 21, 2019 Yay, good work! However, you can do it in Outfit Studio, just remember to double click on the shape name to open the properties box, go to Geometry tab and untick skinning. :) Link to comment Share on other sites More sharing options...
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