Jump to content

CLEANING MODS!!!!


CaptMitch

Recommended Posts

If your mod uses a ref that is produced by the FalloutNV.esp and if that ref is changed by a DLC and then your mod would not work as you wrote it. Now if your mod modified these lists then your mod would overwrite the DLC's this is where load order comes into play.

 

Whenever i write a mod i try to make as much as impossible unique to my mod.

Example:

When i add dialog to a NPC i try to use unique topic ID's and not the ones that exist withing the game, that way i do not have to worry about a DLC or other mods overwriting my dialog.

 

I wonder how the official DLCs do it?

 

But I think that the 'best practice' way would probably be to dynamically append my new forms to the appropriate list via a script.

 

Example: Cowboy determines whether a weapon is valid by checking against the form list 'PerkCowboyWeapons'. If I make a new revolver, I need to add it to that list somehow. So would the best way then be to script the revolver using an OnAdd blocktype and AddFormToList? Is there a best practice guide somewhere that I can read to figure this stuff out?

 

And if not, why not?

 

I agree. just make sure the script checks if it is already in the list that way the forms list does not get bloated

 

So much content gets lost because of mod conflicts and overwrites. Making a merge patch helps with this but is not fool proof.

 

example:

if i add in a weapon and name it whatever and change its stats and a mod loaded after my mod uses the same weapon mine gets overwriten even with a merged patch as there can only be one ref.

In order to be sure 100% i have to make a unique weapon,

Link to comment
Share on other sites

 

I agree there are a lot of leftover data in the FalloutNV.esm I have seen it for myself.BUT with that being said for the most part it should not matter as this content will be overwritten by ANY mod loaded after which is ALL MODS.

I know what you mean, whatever is last takes precedence, but if it's advised to clean skyrim DLC, then it is probably the same for Fallout.

I'm quite confused. I'd like to hear gopher's take on it.

Link to comment
Share on other sites

I agree there are a lot of leftover data in the FalloutNV.esm I have seen it for myself.BUT with that being said for the most part it should not matter as this content will be overwritten by ANY mod loaded after which is ALL MODS.

I know what you mean, whatever is last takes precedence, but if it's advised to clean skyrim DLC, then it is probably the same for Fallout.

I'm quite confused. I'd like to hear gopher's take on it.

 

A DLC (Downloadable Content) is not the same as say SKYRIM.esm as the DLC overwrites the SKYRIM.esm just like a mod because it is loaded AFTER the SKYRIM.esm. So it might overwrite the .esm by mistake making a mod conflict no different then a user mod. So a dirty DLC is just as bad as a dirty community mod.

Edited by Capt Mitch
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...