Wolfganger Posted November 6, 2012 Share Posted November 6, 2012 Hey everyone, I've been having this issue in the creation kit trying to make it so when you use a shout it triggers a quest. More specifically, I'm working on a dragon summoning mod and the dragon uses a quest for helping the player, very similar to how Odahviing's call works except with a different starting location. However, I don't know if the magic effect script uses the script QuestName.SetStage(10) or a keyword(like Odahviing's, which I don't understand) or maybe something else. I've been using debug message boxes to find problems but it seems so far that the shout simiply does not "connect" to the hidden dragon quest. Any helpful advice is welcome, also if you need more info just say so, Thanks Link to comment Share on other sites More sharing options...
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