Jump to content

Another How Do I .nif thread!


Galcyon

Recommended Posts

Yep, one of THOSE threads.

 

So, after the seemingly-failure of my mod request (fell to page 2, no responses), I realized I'm going to have to bite the bullet and figure out how to alter meshes myself using proper meshmaking tools (since BodySlide is more of a sledgehammer than the scalpel I need it to be).

 

So, I first tried using Blender, using information from this website here, to try and get it to read Skyrim meshes. However, attempting to load the Skyrim .nif afterwards failed to work (something about a code string being too long). In hindsight, it looks to be dated info since it says there's no Skyrim support, but my google searches failed to turn up more current information.

 

So... how do I .nif? Should I be using Blender at all? And what setup/addons do I need for whatever program is the better option? I figure once I'm up and running, it's a relatively simple procedure afterwards in learning how to move the polygons, so I shouldn't need more help after I'm up-and-running.

Link to comment
Share on other sites

Ok, I followed the latter link as far as I could (some of the items didn't apply in my case, since I'm altering meshes worn on the player, not static pieces, and everything was more-or-less pre-filled), and I get the following error upon attempted export: "list index is out of range", with something about the python index reading 112. I'm using 2.79 of Blender.

 

What's going on?

Link to comment
Share on other sites

  • 3 weeks later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...