NewtC Posted November 15, 2008 Posted November 15, 2008 Does any one know how many choices you can have in dialogue? I'm making a slave inventory mod, and it works by giving the slave an item (That you have) from choices. :wallbash:
Tiberivs2050 Posted June 21, 2009 Posted June 21, 2009 For each topic you can create can theoretically have unlimited amount of choices. However, for every 5 choices you must call the function again on the next line Example ::Choice "Give Key" 1 "Give Lockpick" 2 "Give Iron Shortsword" 3 "Give Dagger" 4 "Give puppy" 5Choice "Give Lumberjack's Axe" 1 "Give Emancipation Proclamation" 2 "Give Freedom Scroll" 3 For each of these choices you must have another topic that they are directed to. And the topics that are activated with a choice must load first by positioning them above the topic that defines the choices. Note: A mod that gives companion share to slaves already exist, so unless you want extra practice you may want to fine a different project.
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