JonarusDrakus Posted November 6, 2012 Share Posted November 6, 2012 Heya, I've surfed through much of the nexus listings and couldn't find anything that even came close to what I was after, so I thought I'd drop a quick request in here to see if I could help make it happen. In basic terms, what I'm after is a craft-able helmet that can give you some of the extra functionality of a power-armour helmet (Keep in mind I'm using 'Project Nevada', the stuff added by that mod is what I mean by 'extra functionality'). I thought it would be cool if you could- A: Make a pair of (toggle-able) Night-vision goggles. B: Add said goggle to a helmet along with a respirator (to make a 'DIY' sealed environment helmet). To that end, I have a couple of 'recipes' to share, along with brief descriptions of the resulting items (I can't make them myself though, so it would be up to the mesher to 'interpret' as desired): 1) NV-goggles > (1x) Biker goggles > (1x) Fission battery > (1x) Varmint rifle Night-vision scope > (2x) Sensor module > In terms of looks, the item should conform to the over-all 'shape' of the biker goggles it is based on. The Fission battery would account for a 'battery pack' attached to the very back of the goggles headband. The sensor modules would attach to either side, immediately behind the eyepieces themselves (placing them approximately over the wearers temples). The eyepieces themselves should probably be modified with stick-out tapered 'lenses' (like those on a manually-adjusted-focus camera). Also, the 'first person' view should comply with what you normal get with Biker goggles under 'Project Nevada' settings (with the addition of the toggle-able Night-Vision mode obviously - Though I do understand this would likely be a scripting thing that I would likely have to do myself (It's just that I'm hopeless with scripting too, even if it is just of the 'copy/paste' variety). 2) Hazardous Environment Combat* Helmet > (1x) Combat Helmet* > (1x) NV Goggles (the above item) > (1x) Re-breather mask > (2x) Tanned Gecko Leather** * = Combat helmet is 'primary' choice, additional recipes using different helmet types (NCR, Motorcycle, fire helmet, construction helmet, etc) would be nice, but not necessary.** = 'Basic' only, not golden/fire/green. > The 'look' of the final item would be relatively easy. Just use the 'winterized' version of the combat helmet as a base, add the re-breather over the mouth section, the eyepieces of the NV-goggles over the helmets existing eyepieces, and re-texture so that the 'balaclava' looks like gecko-skin and the helmet itself is the 'standard' (non-winterized) colour. The end result would clearly be a helmet that as well as providing combat-helmet level protection, would also provide a toggle-able Night-Vision mode and 'water-breathing' (via scripts). Again, keep the 'Project Nevada' effects in mind. NOTE: My desire would be to see the end result items be released as a publicly-available mod. The person who creates the items would receive the 'primary' credit of course, I would merely be the 'publisher' of the mod (I think its not unfair to reserve that right for myself, seeing as how this is my idea). Weather it would be published as 'free to use' would have course be a joint decision. Thanks in advance, Jonarus "JD" Drakus PS: Maybe I could make a 'basic' version mod and a separate 'Project Nevada' version as well? What do people think? Link to comment Share on other sites More sharing options...
charwo Posted November 6, 2012 Share Posted November 6, 2012 Problem with the second is that a realigned version of anything from FO3 not in the New Vegas game of the year edition. The combat helmet winterized might be in the gutty works, check the Geck: MacReady's outfit is there, so it the disrupter from Zeta (it might have been Project Nevada I was looking at but 95% sure it was New Vegas. But check. Otherwise the site will consider it theft. Honestly the best bet is to contact the people at Fallout Wander's edition for Fallout 3 and ask for permission to port their night vision meshes and design the craft materials around that. Or more simply, use the Lobotomite googles, not mask and googles, just goggles as a base, and make a new glasses item, port the mesh and then put in the night scope effect, or maybe the Hazmat Cowl effect from old world blues again. Anyway meshing is the Hardest thing, harder but less buggy than scripting. As for the effects of the second, it can be done, but you may or may not be able to do both for the same item with existing effect scripts. You will have to do your reseach on that. I would advise that you learn to mesh (I'm trying to learn too!) and the overlay the Hazmat cowl under a comat helmet probably the Riot helmet sans mask and then put the rebreather on too. It will take work, but the overlays can be done. As to the crafting, there are problems with the second. Instead of making mutinous recipes, create a disassemble command like satchels and stuff that will break down various helms for generic parts and have a count of those parts be a component of the helm. As a player I hate so many redundant recippes that show up in mods. And you will a have to have a crafted rebreather with a different ID than the normal one because that one is marked as quest item. Link to comment Share on other sites More sharing options...
JonarusDrakus Posted November 19, 2012 Author Share Posted November 19, 2012 Well... I don't really know anything about opening up .bsa files in order to be able to check if items are present... It wasn't in the GECK lists anywhere that I could see (though it could still be hidden deeper than that).Other than that, I guess the labotomite gear meshes could be used (removing the 'gaps' so the whole head is covered)... The 'darklight/hazmat cowl' isn't really an option though... Its too loose-fitting... As for the issues with the re-breather given by the boomers... Surely it can't be that hard to create to script that once you complete the related quest that it 'quest item' effect is disabled... Or perhaps once your done they take it back off you, but you unlock the ability to craft a replacement yourself? (The 'new crafting recipe' route sounds better, you could make them for your companions too then! No more companion drownings! woo!): 1x tin can (for the air tank)1x spare parts2/4x surgical tubing (best I can think of for the air hoses. 1-2 for each side)1x pressure cooker (for the pressure seals as per the boomer quest, duh!) After this, were just back to the final helmet scripting, and weather its even possible to combine a permanent 'passive' effect (the water-breathing) with a temporary/toggle-able ability (the Night-vision effect)... ~JD Link to comment Share on other sites More sharing options...
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