KingsGambit Posted November 7, 2012 Share Posted November 7, 2012 I know well that it's possible to mod movement speeds and such via console, as well as via mods which alter game settings or movement types permanently. I'm wondering if anyone has successfully managed it via script. The SKSE function SetGameSettingFloat for example let's me modify the values, but some have no apparent effect. I've tweaked fMoveSprintMult and fMoveCharRunBase both without results (though getgs in the console shows that they were changed, so presumably the settings don't actually have an affect). I'm hoping to be able to make alterations temporary (via a spell) or semi-permanent (enchantment, lesser power, ability). In particular, I'd like to change sprint speed only and if possible, only the player's speed. I have an idea for a workaround but it's much more complex so I'd love any ideas about this approach first. With thanks in advance. Link to comment Share on other sites More sharing options...
acidzebra Posted November 7, 2012 Share Posted November 7, 2012 Haven't tried it but I assume you'd change an actorvalue via script http://www.creationkit.com/Actor_Value_List like so Game.GetPlayer().SetActorValue("SpeedMult", 1.5) Link to comment Share on other sites More sharing options...
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