Sebo85 Posted December 25, 2019 Share Posted December 25, 2019 (edited) So everytime I double klick to import my nif file the ck crashes on me..I tried google but it was no help Any help is welcome since I'm completely new to modding Edited December 25, 2019 by Sebo85 Link to comment Share on other sites More sharing options...
deadbeeftffn Posted December 25, 2019 Share Posted December 25, 2019 Short answer: Your Nif is broken. Maybe my answer would be a litle bit longer, if you could provide some more details. How did you create your Nif? With what tools? From scratch or did you modify an existing Nif? :unsure:Without further information no one is able to help you. :wink: Link to comment Share on other sites More sharing options...
Sebo85 Posted December 25, 2019 Author Share Posted December 25, 2019 Okay well I used an existing one, i changed the textures with nifskope, deleted BSLightingShaderProperty and pasted another one from another nif cause there was no BSShaderTextureSet as child. I deleted the bgsm path and provided seperate dds files. Worked in nifskope, looks as it has to look in the nifskope preview Link to comment Share on other sites More sharing options...
Sebo85 Posted December 25, 2019 Author Share Posted December 25, 2019 https://imgur.com/a/La7HN5Y Link to comment Share on other sites More sharing options...
deadbeeftffn Posted December 25, 2019 Share Posted December 25, 2019 Seems you have messed up the BSLighningShaderProperty. Under normal conditions FO4 will not use the BSShaderTextureSet, thus it is not an error if this child node doesn't exist.The file path to the material file shoul be inserted as the BSLighningShaderProperty name attribute. http://www.the-final-frontier.net/Screenshot00.png Also, make sure that there is a valid empty string assiged to "Wet Material". If this is "none" this will cause a CTD in CK/FO4, though NifSkope does ignore it. Link to comment Share on other sites More sharing options...
Sebo85 Posted December 25, 2019 Author Share Posted December 25, 2019 Should I remove the texture set then? Link to comment Share on other sites More sharing options...
deadbeeftffn Posted December 25, 2019 Share Posted December 25, 2019 No, you can keep it Link to comment Share on other sites More sharing options...
Sebo85 Posted December 25, 2019 Author Share Posted December 25, 2019 ok I changed the things you told me but still ctd.. Link to comment Share on other sites More sharing options...
Sebo85 Posted December 25, 2019 Author Share Posted December 25, 2019 https://we.tl/t-GPBwfCDJLX if you want to take a look, its the nif file Link to comment Share on other sites More sharing options...
deadbeeftffn Posted December 25, 2019 Share Posted December 25, 2019 test it: https://we.tl/t-xrY8bKn3aH The main difference is, that BSConnectPoint:Parents is not a child of the main node but extra data. I could successfully load it in ck. Link to comment Share on other sites More sharing options...
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