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CTD on creating new static mesh


Sebo85

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Okay well I used an existing one, i changed the textures with nifskope, deleted BSLightingShaderProperty and pasted another one from another nif cause there was no BSShaderTextureSet as child. I deleted the bgsm path and provided seperate dds files. Worked in nifskope, looks as it has to look in the nifskope preview

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Seems you have messed up the BSLighningShaderProperty. Under normal conditions FO4 will not use the BSShaderTextureSet, thus it is not an error if this child node doesn't exist.

The file path to the material file shoul be inserted as the BSLighningShaderProperty name attribute.

 

http://www.the-final-frontier.net/Screenshot00.png

 

Also, make sure that there is a valid empty string assiged to "Wet Material". If this is "none" this will cause a CTD in CK/FO4, though NifSkope does ignore it.

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