SSShowtime Posted December 25, 2019 Share Posted December 25, 2019 Hello, I know it's impossible to add perks to NPC during the game, so the only way for me to do it is to use a proc patcher. I was wondering if it was simply possible to do this with ASIS. I tried to add my custom perk in the perk list that should be given to NPCs, but it didn't work.Could someone tell me if it's possible to add custom perks to all pncs in the game via ASIS ? Thanks. Link to comment Share on other sites More sharing options...
myav Posted December 26, 2019 Share Posted December 26, 2019 (edited) Many people complains that asis is unstable. I have stopped to use it too. SSShowtime, if you want to add something to ALL people, read this page of the wikihttps://www.creationkit.com/index.php?title=Dynamically_Attaching_Scripts 2. and on the monitor effect only add checking: have target "NPC keyword" or not.3. And inside "magic effect" (not script, this is in the CK) only check "Perk to Apply"4. and inside of that perk put effects of all perks which you want i hope that this way must work, because i use it myself :-P but forget to check effect ))) Edited December 26, 2019 by myav Link to comment Share on other sites More sharing options...
SSShowtime Posted December 27, 2019 Author Share Posted December 27, 2019 Many people complains that asis is unstable. I have stopped to use it too. SSShowtime, if you want to add something to ALL people, read this page of the wikihttps://www.creationkit.com/index.php?title=Dynamically_Attaching_Scripts 2. and on the monitor effect only add checking: have target "NPC keyword" or not.3. And inside "magic effect" (not script, this is in the CK) only check "Perk to Apply"4. and inside of that perk put effects of all perks which you want i hope that this way must work, because i use it myself :-P but forget to check effect )))Thank you for your answer !Sadly, you can't add perk dynamically to NPC in skyrim, it doesn't work. It works in fallout 4 though. Link to comment Share on other sites More sharing options...
myav Posted December 28, 2019 Share Posted December 28, 2019 (edited) then i think that you have errors in the code. Because, battle mod "wildcat" uses this method too, cloak which add spell dynamically to all enemies, and except other effects, that spell adds a lot of perk effects. So you want to say that all they do not work? I remember that i have checked damage modifiers from that perk of the wildcat, and they have worked. Edited December 28, 2019 by myav Link to comment Share on other sites More sharing options...
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