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[LE] Add perk to all NPC via ASIS ?


SSShowtime

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Hello,

 

I know it's impossible to add perks to NPC during the game, so the only way for me to do it is to use a proc patcher. I was wondering if it was simply possible to do this with ASIS. I tried to add my custom perk in the perk list that should be given to NPCs, but it didn't work.

Could someone tell me if it's possible to add custom perks to all pncs in the game via ASIS ?

 

Thanks.

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Many people complains that asis is unstable. I have stopped to use it too.

 

SSShowtime, if you want to add something to ALL people, read this page of the wiki

https://www.creationkit.com/index.php?title=Dynamically_Attaching_Scripts

 

2. and on the monitor effect only add checking: have target "NPC keyword" or not.

3. And inside "magic effect" (not script, this is in the CK) only check "Perk to Apply"

4. and inside of that perk put effects of all perks which you want

 

 

i hope that this way must work, because i use it myself :-P but forget to check effect )))

Edited by myav
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Many people complains that asis is unstable. I have stopped to use it too.

 

SSShowtime, if you want to add something to ALL people, read this page of the wiki

https://www.creationkit.com/index.php?title=Dynamically_Attaching_Scripts

 

2. and on the monitor effect only add checking: have target "NPC keyword" or not.

3. And inside "magic effect" (not script, this is in the CK) only check "Perk to Apply"

4. and inside of that perk put effects of all perks which you want

 

 

i hope that this way must work, because i use it myself :-P but forget to check effect )))

Thank you for your answer !

Sadly, you can't add perk dynamically to NPC in skyrim, it doesn't work. It works in fallout 4 though.

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then i think that you have errors in the code.

 

Because, battle mod "wildcat" uses this method too, cloak which add spell dynamically to all enemies, and except other effects, that spell adds a lot of perk effects. So you want to say that all they do not work?

 

I remember that i have checked damage modifiers from that perk of the wildcat, and they have worked.

Edited by myav
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