robineng Posted November 7, 2012 Share Posted November 7, 2012 My request is just a mod that would let us choose which soldiers end up psionic instead of having to go through testing dozens for naught. Link to comment Share on other sites More sharing options...
fys Posted November 7, 2012 Share Posted November 7, 2012 That should be easily possible without much fuss if you lower PSI_GIFT_CHANCE in DefaultGameCore to 0.1 or lower maybe to get a 100% result. Afterwards in game, you only send the soldiers into the Psi lab you want to become a psionic. Link to comment Share on other sites More sharing options...
coanda Posted November 13, 2012 Share Posted November 13, 2012 That should be easily possible without much fuss if you lower PSI_GIFT_CHANCE in DefaultGameCore to 0.1 or lower maybe to get a 100% result. Afterwards in game, you only send the soldiers into the Psi lab you want to become a psionic. I don't know if PSI_GIFT_CHANCE would accept a fractional value (like 0.1). If it does, that's definitely the best solution for this goal. Anything below .4 ought to guarantee success with all testing (unless for some reason you're testing someone who got the critically-wounded will penalty and now has willpower below 40). An alternative approach would be to change PSI_TRAINING_HOURS to 1 instead of 240, so it takes 1 hour to test for Psi... then if you really want to be able to pick who is gifted, you could just savescum your way through. Test them; if they don't succeed test you don't want gifted to generate a new random number. Link to comment Share on other sites More sharing options...
fys Posted November 13, 2012 Share Posted November 13, 2012 From XGTacticalGameCoreNativeBase.uc:var config float PSI_GIFT_CHANCE0.1 works fine for Will >=10 soldiers. I tested that myself. You could lower that to 0.01 if you want to let zombie soldiers with Will 1 become psionics too. I haven't tortured a soldier so far that the Will dropped to hell. The Will penalty is -15 per deathblow, by the way. No idea if Will stops at 1 or 0. Anyway, that's the easiest way to make anyone desirable become a psionic. Anything else is unnecessarily complicated coding work. Link to comment Share on other sites More sharing options...
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