exxxed Posted November 8, 2012 Share Posted November 8, 2012 (edited) Here's what's going on, after I started using ENB series which made some of the lights in game more prominent I started noticing one of the weirdest issues which I couldn't find a fix for on my own, I suspect normal maps problem, but since the vanilla textures are acting exactly the same it surely is something else... The lights from torches and other static light sources don't show up on some of the terrain textures for some reason: http://i.minus.com/ib1H6kEH40fcau.png http://i.minus.com/iqlF440LMRRib.png I tried the following: Removed all texture mods; Updated and rolled back video card drivers (Nvidia); Tried different ground texture packs with normal maps; Let the launcher create new Skyrim.ini and SkyrimPrefs.ini; Absolutely no change, even weirder, the light from candlelight spell is showing up fine. Could someone, please, explain what the heck is going on? Much appreciated. Cheers! Edited November 8, 2012 by exxxed Link to comment Share on other sites More sharing options...
modder3434 Posted November 8, 2012 Share Posted November 8, 2012 does this happen on other saves [characters]? what verion of skyrim are you running 1.8 or 1.7? if 1.8 either revert to 1.7 or make sure all mods [including texture mods] are updated to work with the new patch. a list of mods would help as well. imho the drivers are not the problem, and just double chaeck that you don't have any leftovers of the mods you uninstalled in your data folder. Link to comment Share on other sites More sharing options...
exxxed Posted November 8, 2012 Author Share Posted November 8, 2012 (edited) Actually it was doing this with both 1.8 and 1.7 and probably even before I just didn't notice it like I do with ENB now, it's really ugly xD, and yes with multiple characters too. Weirder even, that in other parts it works fine, there used to be this issue in front of Whiterun entrance, but now it works there and it's present around Solitude of all places... I give up, I just removed everything from my Data folder, all the mods, custom meshes and textures, SKSE, ENB and Post Process Injector, repatched the game, it's as vanilla as it can be, even started over with a new character and that crap is still present... I'd try a reinstall if I didn't get this gut feeling it's gonna have the exact same effect. If anyone thinks that I should still post my mod list (feeling lazy writing everything I have right now) after all this I'd be happy to, but I believe it's irrelevant since it's doing it with the vanilla assets too. Could it be that it's an engine problem and we just didn't notice it? P.S. Here's a few examples of the same textures acting differently in the same cell (vanilla): http://i.minus.com/ibhw3oevUlYwrg.jpg http://i.minus.com/i8xPHJLcAe7ZZ.jpg http://i.minus.com/iwdWcK4yXUmqG.jpg http://i.minus.com/igTBkLKmnH77i.jpg EDIT: Just finished reinstalling the game and did a clean install of the new Nvidia WHQL driver... yep this crap is persistent... I wonder, is anyone else having this issue? I wouldn't mind some screenshots where the issue isn't present in the same locales I posted (the farm just up the road from Solitude harbor and Whiterun entrance area), just to be sure I ain't trying in vain where there's an actual engine problem rather than my end. Cheers! Edited November 8, 2012 by exxxed Link to comment Share on other sites More sharing options...
exxxed Posted November 8, 2012 Author Share Posted November 8, 2012 I'm shamlessly bumping my own thread, I would really like to see some screenshots without this issue in the same areas I took those earlier :D. Please? Link to comment Share on other sites More sharing options...
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