dpcollier128 Posted December 28, 2019 Share Posted December 28, 2019 If the redundant title wasn't enough, here's my problem. It started last year when I installed GNR Enhanced... the music there was too quiet in comparison to the rest of my game so I looked into another fix called GNR Enhanced WAV Only... Next thing I know, each song beyond the initial set from vanilla started to play at least twice in a row. I let that thing go for a while, even implemented a similar fix for Conelrad Civil Defense Radio which made all the tracks into WAV. This problem also shows up on that radio station with only WAV's. Otherwise, the mp3's are just too quiet in comparison to gameplay, even when I turn the radio volume in the game up to maximum. The news and intro bits aren't affected by this oddity in the mp3's... resulting in either the news bits sounding far too loud when they show up or just at normal volume with the music too low. WAV's have been the solution to this other problem so far, but as I've said... the repeats in the WAV treatments have been getting to me. Cut to this year, I get the itch to play Fallout 3 again and my radio stations are still repeating themselves with each new song. I checked each of the WAV files created by the converter from GNR Enhanced WAV Only, but the tracks themselves aren't doubled up inside the files. It has to be a bug within the scripts or dialog topics that make some (most) of the tracks repeat themselves at least twice. I gave each a cursory glance but cannot find a definitive cause. This is a minor problem, but it's hard not to notice when it occurs during quiet moments of the gameplay. As I've said, all tracks other than the ones already in vanilla seem to be affected. None of the news segments by Three Dog or music intros seem affected, much like in my radio volume mismatch problem before but not quite. Please let me know if you can provide some insight into my problem and any possible fixes. I'll be playing along anyway as this isn't game-breaking, but the repeats do get quite annoying at times... Currently, I'm running my game on Windows 10. If my OS might be a cause of my problem, I don't see how I can fix it. This is my only game-running PC, and my other non-gaming PC's also run Windows 10. I've had no other issues with Fallout 3 so far other than the odd crash here or there. Again, let me know what you can find out about my radio repeats problem. Link to comment Share on other sites More sharing options...
Purr4me Posted December 29, 2019 Share Posted December 29, 2019 If the redundant title wasn't enough, here's my problem. It started last year when I installed GNR Enhanced... the music there was too quiet in comparison to the rest of my game so I looked into another fix called GNR Enhanced WAV Only... Next thing I know, each song beyond the initial set from vanilla started to play at least twice in a row. I let that thing go for a while, even implemented a similar fix for Conelrad Civil Defense Radio which made all the tracks into WAV. This problem also shows up on that radio station with only WAV's. Otherwise, the mp3's are just too quiet in comparison to gameplay, even when I turn the radio volume in the game up to maximum. The news and intro bits aren't affected by this oddity in the mp3's... resulting in either the news bits sounding far too loud when they show up or just at normal volume with the music too low. WAV's have been the solution to this other problem so far, but as I've said... the repeats in the WAV treatments have been getting to me. Cut to this year, I get the itch to play Fallout 3 again and my radio stations are still repeating themselves with each new song. I checked each of the WAV files created by the converter from GNR Enhanced WAV Only, but the tracks themselves aren't doubled up inside the files. It has to be a bug within the scripts or dialog topics that make some (most) of the tracks repeat themselves at least twice. I gave each a cursory glance but cannot find a definitive cause. This is a minor problem, but it's hard not to notice when it occurs during quiet moments of the gameplay. As I've said, all tracks other than the ones already in vanilla seem to be affected. None of the news segments by Three Dog or music intros seem affected, much like in my radio volume mismatch problem before but not quite. Please let me know if you can provide some insight into my problem and any possible fixes. I'll be playing along anyway as this isn't game-breaking, but the repeats do get quite annoying at times... Currently, I'm running my game on Windows 10. If my OS might be a cause of my problem, I don't see how I can fix it. This is my only game-running PC, and my other non-gaming PC's also run Windows 10. I've had no other issues with Fallout 3 so far other than the odd crash here or there. Again, let me know what you can find out about my radio repeats problem.Provide me with a saved game file y inspect the data your running. I'll extract all known items that you have. Link to comment Share on other sites More sharing options...
Purr4me Posted December 31, 2019 Share Posted December 31, 2019 (edited) [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] aHUD.esm[X] iHUD.esm[X] CRAFT.esm[X] CALIBR.esm[X] Advanced Recon Tech.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Project Beauty.esm[X] EVE.esm[X] RH_IRONSIGHTS.esm[X] Detect Traps.esm[X] FO3 Error Fixes.esp Conflicts with the unoffical patch.esm. "Duplication's" as it is embedded in the patch already. Same author's[X] Automated FOV.esp[X] BetterGamePerformance.esp _ in direct conflict with error fixes plugin. Contains deletions.[X] sdMoreScrapMetalCrafting.esp[X] Arc Blade V1e.esp[X] MZAllAccessPass.esp[X] Pip-Boy Remover.esp[X] HoloPipboy4000 in Fallout3.esp[X] DarNifiedUIF3.esp[X] TinCanCRAFTing.esp[X] CASM.esp[X] WastelandMastery.esp[X] SkillCheck.esp[X] FO3 Wanderers Edition - Main File.esp[X] RecieveTenpennySuite.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] WeaponModKits.esp[X] Katana_High_Damage.esp[X] RH_WMK_Bridge.esp[X] WeaponModKits - FWE Master Release.esp[X] Blackened FWE + MMM + EVE + Project Beauty.esp[X] FO3 Better Followers.esp[X] Bobblehead Quest.esp[X] Creature Companion Fixes.esp[X] MoreMapMarkers.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - OperationAnchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] WeaponModKits - ThePitt.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] RH_FWE_Bridge.esp[X] WMKAA12Shotgun.esp[X] Advanced Recon Gear.esp[X] Mysteriouswoman_corsetntrousers.esp[X] Detect Traps - The Traponator 4000.esp[X] Advanced Recon Armor.esp[X] Advanced Recon Tech.esp[X] Advanced Recon Range Finder.esp[X] F3ProjectRealityMkI.esp[X] UndiesUnderneath.esp[X] BBBackpacks-v1-1.esp[X] HN66FoggierKatana.esp[X] FO3 Better Followers - Ignore Traps.esp[X] FO3 Better Followers - Sydney.esp[X] FO3 Better Followers - Unlimited.esp[X] sdMoreScrapMetalCrafting_BrokenSteel-Patch.esp[X] RH_EVE_Bridge.esp[X] 00CheatersPack.esp[X] SKINNY SpaceSuit.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - PointLookout.esp[X] F3ProjectRealityMkITweaks.esp[X] Revamped Leveling - FWE.esp[X] Advanced Recon Tech FWE.esp[X] Conelrad 640-1240 WAV Only.esp[X] GNR Enhanced WAV Only.esp[X] MantisZeroSuit.esp[X] MaxLevelWorkaround-BS.esp[X] MaxLevelWorkaround-HP-BS.esp[X] PAL - MERGED.esp[X] RHKFollowerXP.esp[X] Glowing items V2 Fallout 3.esp[X] DIM TYPE3clothesRETAIL.esp[X] CRAFT - Activation Perk.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] The Karma Police - Balanced.esp[X] DarNifiedUIF3_HF.esp[X] Fawk em' up.esp[X] A1_The_Naked_Gun_by_Oppaiko.esp[X] PCB.esp Sound "GNR" requires FWE patching. here is what's going on. Edited December 31, 2019 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted December 31, 2019 Share Posted December 31, 2019 the game will run both versions of sound files, and sometimes at the same time.the plugin's tell the engine what to run, there is no override by changing the format of the source files, it runs what ever it can run if loaded.Any data in the target path that is compatible with the game engine , it will pick up and run. Link to comment Share on other sites More sharing options...
Purr4me Posted December 31, 2019 Share Posted December 31, 2019 Try this: https://www.nexusmods.com/fallout3/mods/9814?tab=description Link to comment Share on other sites More sharing options...
Purr4me Posted January 1, 2020 Share Posted January 1, 2020 Problem solved, congrats, happy new year to you too. Kitty Black Link to comment Share on other sites More sharing options...
dpcollier128 Posted January 1, 2020 Author Share Posted January 1, 2020 (edited) Thanks for your help. I'll go over your other findings here when I have more time. The plugin conflicts you found for other mods seem worth noting for later. I'll also see what I can do about some redundant sound files at the install location for GNR Enhanced, including a .mp3 version of each track, a _mono.mp3 version, and _mono.wav versions. They all seem to overlap significantly with each other. I'll see which versions of the files work best for me as I go, but I think the plugin is going to load the files without a '_mono' file name first unless I'm mistaken. It's odd to me that file extension largely doesn't matter to the game. I don't entirely know how the game loads sound assets or if it uses a priority of some kind, but I plan to just tuck the other files away someplace during play so they won't get loaded by mistake. PS: Cool mod suggestion. I'll look into adding it if I start to need more music for my gameplay. Edited January 1, 2020 by dpcollier128 Link to comment Share on other sites More sharing options...
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