Gankster78 Posted November 8, 2012 Share Posted November 8, 2012 I have just moved the skeleton into the position that I want him to be in for the start of my animation. Now that i got him there i wanted to make sure the mesh (body) didn't look like total ass because of my possible rotating faux-pas. However, when i imported the "body.nif" the skeleton reverted back to the stance it was in(i saved the stance becuz I thought something like this might happen so I can go back to it anytime). So, my questions are, can what i attempted to do be done? Is there a way to move the bones with the mesh and still be able to see the bones clearly? Current Method Explained.I cannot see the bones clearly enough to animate them properly so I'm importing the mesh quite just yet. If s/s are needed I can upload one, although I feel that I explained myself well enough :D -gankster Link to comment Share on other sites More sharing options...
Gankster78 Posted November 8, 2012 Author Share Posted November 8, 2012 Nevermind I played around with it long enough ti figure it out. I just didn't import it with the skeleton tab checked. Or the animation options as I am already mid animation. Link to comment Share on other sites More sharing options...
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