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Animation Question


Gankster78

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I have just moved the skeleton into the position that I want him to be in for the start of my animation. Now that i got him there i wanted to make sure the mesh (body) didn't look like total ass because of my possible rotating faux-pas. However, when i imported the "body.nif" the skeleton reverted back to the stance it was in(i saved the stance becuz I thought something like this might happen so I can go back to it anytime).

 

So, my questions are, can what i attempted to do be done? Is there a way to move the bones with the mesh and still be able to see the bones clearly?

 

Current Method Explained.

I cannot see the bones clearly enough to animate them properly so I'm importing the mesh quite just yet.

 

 

If s/s are needed I can upload one, although I feel that I explained myself well enough :D

 

-gankster

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