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Looking to remove 10mm pistols & ammo from vault 111


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I want to make this mod for a slightly more challenging start and to make the pipe pistol actually required and somewhat useful in the beginning of the game. Also for possible lore purposes however im not sure if any of the vault 11 staff made it out after the mutiny which seems likely. So they would have taken the guns and ammo.

 

Could someone maybe give me a quick run down with bullet points or point me in the right direction to doing this?

 

I am unfamiliar with the Ck however i can follow instructions, thanks

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