ElliotSternberg Posted November 8, 2012 Share Posted November 8, 2012 Basically I'm making a mod that will make the guilds for pure warriors/mage's/thieves only by introduction of significant buffs to the class required and debuffs to the others. For example if you join the companions guild you can gain a move that teleports to an enemy greater than 10 range away, staggers him and deals damage equal to stamina*(1.05-%of health remaining) unpon impact. The downside is that each use costs stamina and magicka before at 25 uses permanently destroying magicka down to 1 remaining. (Setting things to 0 is generally a bad idea from what I've seen. 1 magicka isn't very useful anyhow.) My question is how I can make all spells cost 15-50% more. Like the Saarthal amulet in reverse. I've found I can't use negative values to fortify skills in the CK, and I can't find any papyrus functions to do so. I don't want to go into spells or anything else to do it, as I want to avoid making conflicts like that. Any ideas would be appreciated. Thanks! Link to comment Share on other sites More sharing options...
ElliotSternberg Posted November 9, 2012 Author Share Posted November 9, 2012 I'm going to bump, but I can't find a list of rules for the forum. If this is in violation please let me know and I'll cease to bump immediately. I generally just treat others as I would want to be treated and stay non-offensive to be safe. Thanks. Link to comment Share on other sites More sharing options...
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