†TYRANICK†™ Posted November 8, 2012 Share Posted November 8, 2012 (edited) Yeah, im currently using skyrim visual immersion (III as its the new version, dont think that would be my issue using older version) ENB and trying to create the effects of this trailer: Especially 33-36 riverwood bits and especiall 1:10-1.20 snow effect but really dont get why its not working right. How on earth he got the colours that vibrant is beyond me, just doesnt work! using enb v 119 removes the letterbox effect but i get even weaker colours lol. For starters, im using the right mod, im even using the right version on the ENB it was made with 0.102 and ofc has the bfloat thingy set in skyrim prefabs, but i cant figure out how to tweak what i need, will i need ssao on im not sure? Also i cant for the life of me figure out how to remove the "film borders" letterbox effect, it says to comment out #define hd6_vigette part, but it is commented out! this is what my effect file looks like at that part: // HD6 - Enable Vignette - darkens and blurs edges of the screen which increasesfocus on center, film/camera type effect/look // didnt bother adding blur, could do without muddying and fuzzing things really // and the effect is only meant to be super subtle not a pin hole camera -_- // //#define HD6_VIGNETTE // // Defaults below, I darken the corners and the bottom only, leaving the top light // darkening all sides feels ike you are trapping/closing in the view too much, so it is not a normal vignette // And it is subtle, till you turn it off I doubt you would ever even notice it // Also is turned off at night // float rovigpwr = 0.4; // For Round vignette // 0.2 float2 sqvigpwr = float2( 0, 0.1 ); // For square vignette: (top, bottom) // float vsatstrength = 0.85; // How saturated vignette is float vignettepow = 1.5; // For Round vignette, higher pushes it to the corners and increases contrast/sharpness // float vstrengthatnight = 0.2; // How strong vignette is as night, 0-1// as you can see, it is commented out so...wtf? Any help would be great, cheers! Edited November 8, 2012 by †TYRANICK†™ Link to comment Share on other sites More sharing options...
nonpretension Posted January 18, 2013 Share Posted January 18, 2013 I have the same issue with the thing already being commented out. Yeah, im currently using skyrim visual immersion (III as its the new version, dont think that would be my issue using older version) ENB and trying to create the effects of this trailer: Especially 33-36 riverwood bits and especiall 1:10-1.20 snow effect but really dont get why its not working right. How on earth he got the colours that vibrant is beyond me, just doesnt work! using enb v 119 removes the letterbox effect but i get even weaker colours lol. For starters, im using the right mod, im even using the right version on the ENB it was made with 0.102 and ofc has the bfloat thingy set in skyrim prefabs, but i cant figure out how to tweak what i need, will i need ssao on im not sure? Also i cant for the life of me figure out how to remove the "film borders" letterbox effect, it says to comment out #define hd6_vigette part, but it is commented out! this is what my effect file looks like at that part: // HD6 - Enable Vignette - darkens and blurs edges of the screen which increasesfocus on center, film/camera type effect/look // didnt bother adding blur, could do without muddying and fuzzing things really // and the effect is only meant to be super subtle not a pin hole camera -_- // //#define HD6_VIGNETTE // // Defaults below, I darken the corners and the bottom only, leaving the top light // darkening all sides feels ike you are trapping/closing in the view too much, so it is not a normal vignette // And it is subtle, till you turn it off I doubt you would ever even notice it // Also is turned off at night // float rovigpwr = 0.4; // For Round vignette // 0.2 float2 sqvigpwr = float2( 0, 0.1 ); // For square vignette: (top, bottom) // float vsatstrength = 0.85; // How saturated vignette is float vignettepow = 1.5; // For Round vignette, higher pushes it to the corners and increases contrast/sharpness // float vstrengthatnight = 0.2; // How strong vignette is as night, 0-1// as you can see, it is commented out so...wtf? Any help would be great, cheers! Link to comment Share on other sites More sharing options...
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