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Posted

The 2nd patch is live - Changelog on 2K Games forums.

 

Some files changed, so you may wish to reload/revise data for work in progress.

 

Binaries\Win32

Version.txt

XComGame.exe

 

XComGame\Config

DefaultMetaData.ini

 

XComGame\CookedPCConsole

Core.upk

Engine.upk

Engine.upk.uncompressed_size

GameFramework.upk

GFxUI.upk

GlobalPersistentCookerData.upk

GlobalShaderCache-PC-D3D-SM3.bin

GuidCache.upk

IpDrv.upk

OnlineSubsystemSteamworks.upk

Startup.upk

XComGame.upk

XComGame.upk.uncompressed_size

XComShell.upk

XComStrategyGame.upk

XComStrategyGame.upk.uncompressed_size

 

XComGame\Localization\INT\

XComGame.int

Posted

I was half expecting my modded game to crash after patching, but it started up fine.

 

I wonder though if all of the refinements and bug fixes from the patch are actually live in my game. I tweaked my game a couple weeks ago using modpatcher followed by some hex-editing and X-shape.

 

It seems logical I would need to re-do my mod, correct?

Posted
  On 11/10/2012 at 3:33 PM, Maelstrom12345 said:

I was half expecting my modded game to crash after patching, but it started up fine.

 

I wonder though if all of the refinements and bug fixes from the patch are actually live in my game. I tweaked my game a couple weeks ago using modpatcher followed by some hex-editing and X-shape.

 

It seems logical I would need to re-do my mod, correct?

 

Nothing changed to the ini settings inside the EXE file.

 

The UPK files have been changed. So you will need to redo your changes on the new UPK files.

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