Drakous79 Posted November 8, 2012 Posted November 8, 2012 The 2nd patch is live - Changelog on 2K Games forums. Some files changed, so you may wish to reload/revise data for work in progress. Binaries\Win32Version.txtXComGame.exe XComGame\ConfigDefaultMetaData.ini XComGame\CookedPCConsoleCore.upkEngine.upkEngine.upk.uncompressed_sizeGameFramework.upkGFxUI.upkGlobalPersistentCookerData.upkGlobalShaderCache-PC-D3D-SM3.binGuidCache.upkIpDrv.upkOnlineSubsystemSteamworks.upkStartup.upkXComGame.upkXComGame.upk.uncompressed_sizeXComShell.upkXComStrategyGame.upkXComStrategyGame.upk.uncompressed_size XComGame\Localization\INT\XComGame.int
twinj Posted November 9, 2012 Posted November 9, 2012 Thanks mate. I was curious why all the bytes had changed! Thank god it was a patch. hehe
Maelstrom12345 Posted November 10, 2012 Posted November 10, 2012 I was half expecting my modded game to crash after patching, but it started up fine. I wonder though if all of the refinements and bug fixes from the patch are actually live in my game. I tweaked my game a couple weeks ago using modpatcher followed by some hex-editing and X-shape. It seems logical I would need to re-do my mod, correct?
BlackAlpha Posted November 10, 2012 Posted November 10, 2012 On 11/10/2012 at 3:33 PM, Maelstrom12345 said: I was half expecting my modded game to crash after patching, but it started up fine. I wonder though if all of the refinements and bug fixes from the patch are actually live in my game. I tweaked my game a couple weeks ago using modpatcher followed by some hex-editing and X-shape. It seems logical I would need to re-do my mod, correct? Nothing changed to the ini settings inside the EXE file. The UPK files have been changed. So you will need to redo your changes on the new UPK files.
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