xangreigor Posted November 8, 2012 Share Posted November 8, 2012 There already is a mod for horses to be essential, therefore they cannot be killed.But does that apply to custom mounts as well? Such as wolfs, mammoths, spiders, etc...How does it work, when you make a mountable? Are they all tagged as a horse, or is there as "mountable" codeline that the mod would recognise? Link to comment Share on other sites More sharing options...
KingsGambit Posted November 9, 2012 Share Posted November 9, 2012 In the CK, when creating an NPC or creature, among the many options is one that marks them as Essential, which as you know makes them immortal. You can see the settings available here. A mod creator likely ticked all the appropriate boxes for horses and that's what you downloaded. Therefore it will not have any creatures or NPCs that weren't specifically ticked originally. You can do it yourself quite easily "on the fly" as it were. In-game, open the console, and search for the NPC with: help "npc name" 4. You will hopefully find them listed along with their base reference. Then you can type setessential <baseid> 1 which will mark them unkillable and will persist between saves. Depending on how the mod works however this may or may not work. Creatures, guards, bandits and others for example are spawned by creating copies of a "template" version. If the creatures you summon are a different copy each time, the above will only work on a particular copy, not all future versions. If this is the case, you will need to open the mod in the CK, find the base creature upon which the summoned versions are based and mark that one as essential. Thus all copies of it will keep the trait too. Link to comment Share on other sites More sharing options...
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