Guest deleted1497950 Posted November 9, 2012 Share Posted November 9, 2012 I know next to nothing when it comes to skeletons and armatures, so I'll I've done so far is a lot of geometric editing of the mesh, and just importing/exporting stock armatures to go along with them, and now all of the sudden blender has decided to not export my skeleton correctly, I think, because when I re-import it, the skeleton is disassembled so that I can't select it in object mode as a whole, there are just lots of individual bones as objects, and they are no longer displayed as parallel lines with the ground at each location, but they are displayed with x,y,z arrows relative to their angle. I've been trying to figure it out on my own for two days because I hate asking questions on here that are probably dumb, so sorry about that and I hope it is just something dumb, but it's driving me crazy because I can't use it now until it goes back to the way it was. Please help if you have any ideas. Link to comment Share on other sites More sharing options...
Recommended Posts