Jump to content

Setting up Scripting for a Crafting overhaul


TheOrsini

Recommended Posts

I'm currently working on a overhaul that changes around crafting, especially smithing. I want to set up a way to activate the workbench and get a pop up. Option A is Assemble Weapons and Armor... which is a crafting table. Option B is Improve Armor Fitting, which operates the default tempering armor menu: This proves that I can create a custom crafting list menu, but adding the script to the workbench so that I can go between the two crafting lists is my current issue. Any input would be great. Edited by Lord Tantalon
Link to comment
Share on other sites

Am I at least correct in assuming that there is a command to access crafting screens on furniture? I've seen portable crafting kits, but most have been armor equips.

 

It seems like it would be

 

On activation:

 

Menu:

(1) Access the new menu

(2) Access the orginal menu (which in Fallout GECK would have been simply activate.)

(3) Do nothing.

 

It seems like CK over complicated some things.

Link to comment
Share on other sites

Unless that solved, I guess I'll have to get creative.

 

I suppose the other thing I'm looking for help with is the settings to control tempering, specifically to weapons. I basically want to have it so that once you have the perk, you can temper bladed weapons... (via recipe) by about +10 / +15 % only via the grind stone. I'm trying to avoid 200% bonuses and what not. Anyone know the variables, globals, or scripts. Or where to look?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...