Jcookrebirth Posted November 9, 2012 Share Posted November 9, 2012 Hello, everyone! I have recently been looking into the CK lately and decided to do some enhancements for my own use. And one thing that I thought of was back in Oblivion where you could make black soul gems unbreakable. So, I thought, why not make a perk where you can unlock black soul gems to never break, but instead just become empty? So, I got to work and eventually I ran into some problems. I can't seem to get an item effect (i.e., ReusableSoulGem) to work with a Perk. Unless I am missing something, could someone help me out here? I've already tried using everything under perk effects and all perk options, except the scripting (I have no idea how to use Papyrus). Maybe the answer lies within scripting. If so, could anyone give me a few pointers?Please and thank you! (: Link to comment Share on other sites More sharing options...
KingsGambit Posted November 9, 2012 Share Posted November 9, 2012 Out of curisoty, is there a reason you cannot use a black azura's star, or 10 via the console? :whistling: ReuseableSoulGem is a keyword, rather than a magical effect. It likely works where the player uses a soul gem to recharge/enchant something and the game removes the gem from the inventory, unless it has that keyword.I would suggest the way to achieve this goal would be to add the above keyword to black soul gems in the CK. You can repeat this for any size of soul gem, though this is permanent while your mod is installed. I have to say though considering that the functionality already exists in-game in the form of the black azura's star, making all black soul gems reusable may be a little redundant. It's easier to add 20 empty/filled soul gems, or 10 empty black azura's stars via console although it's not as though they are an entirely scarce commodity. :mellow: And the whole point of the reusable one is so that one doesn't need many disposable ones. I don't know of any papyrus function that can add a keyword to an object using a script. I suspect it would need to be done within the game's vanilla scripts somewhere, wherein you add the function that if a player has a perk, then don't remove black soul gems after use. The only workaround I can think of has a lot of overhead but may work. Player takes perk which adds a hidden, constant effect ability. The ability monitors for the player picking up black soul gems. If they do, it is instantly removed and replaced with a resuable duplicate without any notifications, so it's transparent. Sadly there's no way to attach a script to a soulgem which would avoid the necessity of attaching it to the player, and having it running constantly. Welcome to the Nexus and the modding community and feel free to ask any more questions you have. :biggrin: Link to comment Share on other sites More sharing options...
Jcookrebirth Posted November 9, 2012 Author Share Posted November 9, 2012 Ah, that makes sense. &I don't use the console so I was looking to make something that would allow me to have more than one Azura Star-like gems through skill accumulation. This mod would be for personal use, seeing as most people would just add a bunch of azuras stars or grand gems through the console lol. Thanks for your input! I'll try something like that. (: Link to comment Share on other sites More sharing options...
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