croPath Posted December 31, 2019 Share Posted December 31, 2019 (edited) Finally got to the point where i could afford one and none of the mods work on it, i tried converting to different variant via mods i a have and that doesn't work. I don't think i have any mods that change AMR directly, i have WMX and i dunno if that might me the cause. This also applies to some other mods , they just can't apply them to weapons, they are not visible in the mod menu.Load order:FalloutNV.esmWeapons.of.the.New.Millenia.esmNevadaSkies.esmWMR.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmInterior Lighting Overhaul - Core.esmInterior Lighting Overhaul - L38PS.esmTribalPack.esmMercenaryPack.esmClassicPack.esmCaravanPack.esmGunRunnersArsenal.esmMore Perks.esmAWorldOfPain(Preview).esmFCOMaster.esmAEVegas.esmSimply Uncut - New Vegas.espVurt's WFO.esmSpeedyResources.esmDFB - Ammo Vendor.esmMore Perks for Dead Money.esmMore Perks for Honest Hearts.esmMore Perks for Old World Blues.esmSaikoStyle Home.espEnclaveStarterPack.espEasyCaravan.espFiends Three-Card Bounty Expansion.espbank.espEasyCaravanCards-58195.espPlayerRoom.espLVL255PEL.espSU-NV Little Dead Riding Hood Enabler.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espWeapons.of.the.New.Millenia.Leveled.Lists.espWeapons.of.the.New.Millenia.Store.espMission Mojave - Ultimate Edition.espNevadaSkies - Ultimate DLC Edition.espInterior Lighting Overhaul - Ultimate Edition.espILO - GS Shack.espILO - Nevada Skies Patch.espMMUE-CP-ILO.espFNV Realistic Wasteland Lighting - All DLC.espdD - Enhanced Blood Main NV.espEVE FNV - ALL DLC.espMMUE-CP-EVE.espUHNV.espUHNV-Dead Money.espUHNV-Honest Hearts.espUHNV-Lonesome Road.espUHNV-OWB.espThe Cheat Chest.espFNV_MoreVendorCaps.espHTRP-Vendor Supply Refresh.espHTRP-Daily Vendor Restock.espPowerArmorRevamped.espLothPAperks.espPowerAmor.espWeaponModsExpanded.espWMX-ModernWeapons.espWMX-DLCMerged.espMMUE-CP-WMX.espWMX-POPMerged.espwmx.espWMR_DeadMoney_S.espWMR_GunRunnersArsenal_S.espWMR_HonestHearts_S.espWMR_LonesomeRoad_S.espWMR_OldWorldBlues_S.espWMR_Vanilla_S.espmerge.espNo Weapon Remove Dead Money.espLFox Missing Ammo Recipes GRA DLC.espLFox Missing Ammo Recipes HH DLC.espLFox Missing Ammo Recipes.espMinigun Damage Fix.espfast 45 ammo.espJIP Improved Recipe Menu.espNukaCola-Ojo.espboa ncrpahelmet.espBoacombat2glove.espADAM - NCR Patrol Armour.espxatmosSkillPerks.espMore Perks Update.espMorePerksFixed.espARK.espWMIMNV.espAWOPMonsterPatchVanilla.espPKM.espEvesVacationFundPack.espSVU.espFCO - GlowingOne.espFCO - OHSB NPC Edits.espFCO - NPC Changes.espRedScareNVSEquestAdvBeta2.espAEVegas_101_storage.espDifficulty Affects XP.espPB6P9.espTripToTheBank.espCasinoBankMoney.espNVBountyBoards.espmorevendorloot.espDFB - Ammo Vendor - Dead Money.espDFB - Ammo Vendor - Honest Hearts.espDFB - Ammo Vendor - Caps to Money.espFalloutShelter-gear-v1-5.espWMX more mods.esppacienciamoddable.espMore Perks for Dead Money Update.espMore Perks for Honest Hearts Update.espMore Perks for Old World Blues Update.espHonestHeartsCheats.esp Edited December 31, 2019 by croPath Link to comment Share on other sites More sharing options...
dubiousintent Posted January 2, 2020 Share Posted January 2, 2020 That load order is not sorted correctly.We REALLY need to see a "load order" as produced by "LOOT"; to include the main game and DLC files. (Screenshots don't work so well for the purpose.) With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.Please see the 'Vanilla Load Order' entry in the 'First Timer Advice' section; and the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions.Re: Your "AntiMaterial Rifle (AMR)" problem. Please see the "Issue: WMM The Weapon Mod Menu will not let me add a weapon mod in game" entry under the "Solutions to Control problems" section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. -Dubious- Link to comment Share on other sites More sharing options...
croPath Posted January 2, 2020 Author Share Posted January 2, 2020 (edited) Thanks for your help. Sorting fixed the issues. Edited January 2, 2020 by croPath Link to comment Share on other sites More sharing options...
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