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Cannot mod either AMR variant


croPath

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Finally got to the point where i could afford one and none of the mods work on it, i tried converting to different variant via mods i a have and that doesn't work. I don't think i have any mods that change AMR directly, i have WMX and i dunno if that might me the cause. This also applies to some other mods , they just can't apply them to weapons, they are not visible in the mod menu.
Load order:
FalloutNV.esm
Weapons.of.the.New.Millenia.esm
NevadaSkies.esm
WMR.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
Interior Lighting Overhaul - Core.esm
Interior Lighting Overhaul - L38PS.esm
TribalPack.esm
MercenaryPack.esm
ClassicPack.esm
CaravanPack.esm
GunRunnersArsenal.esm
More Perks.esm
AWorldOfPain(Preview).esm
FCOMaster.esm
AEVegas.esm
Simply Uncut - New Vegas.esp
Vurt's WFO.esm
SpeedyResources.esm
DFB - Ammo Vendor.esm
More Perks for Dead Money.esm
More Perks for Honest Hearts.esm
More Perks for Old World Blues.esm
SaikoStyle Home.esp
EnclaveStarterPack.esp
EasyCaravan.esp
Fiends Three-Card Bounty Expansion.esp
bank.esp
EasyCaravanCards-58195.esp
PlayerRoom.esp
LVL255PEL.esp
SU-NV Little Dead Riding Hood Enabler.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
Weapons.of.the.New.Millenia.Store.esp
Mission Mojave - Ultimate Edition.esp
NevadaSkies - Ultimate DLC Edition.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - GS Shack.esp
ILO - Nevada Skies Patch.esp
MMUE-CP-ILO.esp
FNV Realistic Wasteland Lighting - All DLC.esp
dD - Enhanced Blood Main NV.esp
EVE FNV - ALL DLC.esp
MMUE-CP-EVE.esp
UHNV.esp
UHNV-Dead Money.esp
UHNV-Honest Hearts.esp
UHNV-Lonesome Road.esp
UHNV-OWB.esp
The Cheat Chest.esp
FNV_MoreVendorCaps.esp
HTRP-Vendor Supply Refresh.esp
HTRP-Daily Vendor Restock.esp
PowerArmorRevamped.esp
LothPAperks.esp
PowerAmor.esp
WeaponModsExpanded.esp
WMX-ModernWeapons.esp
WMX-DLCMerged.esp
MMUE-CP-WMX.esp
WMX-POPMerged.esp
wmx.esp
WMR_DeadMoney_S.esp
WMR_GunRunnersArsenal_S.esp
WMR_HonestHearts_S.esp
WMR_LonesomeRoad_S.esp
WMR_OldWorldBlues_S.esp
WMR_Vanilla_S.esp
merge.esp
No Weapon Remove Dead Money.esp
LFox Missing Ammo Recipes GRA DLC.esp
LFox Missing Ammo Recipes HH DLC.esp
LFox Missing Ammo Recipes.esp
Minigun Damage Fix.esp
fast 45 ammo.esp
JIP Improved Recipe Menu.esp
NukaCola-Ojo.esp
boa ncrpahelmet.esp
Boacombat2glove.esp
ADAM - NCR Patrol Armour.esp
xatmosSkillPerks.esp
More Perks Update.esp
MorePerksFixed.esp
ARK.esp
WMIMNV.esp
AWOPMonsterPatchVanilla.esp
PKM.esp
EvesVacationFundPack.esp
SVU.esp
FCO - GlowingOne.esp
FCO - OHSB NPC Edits.esp
FCO - NPC Changes.esp
RedScareNVSEquestAdvBeta2.esp
AEVegas_101_storage.esp
Difficulty Affects XP.esp
PB6P9.esp
TripToTheBank.esp
CasinoBankMoney.esp
NVBountyBoards.esp
morevendorloot.esp
DFB - Ammo Vendor - Dead Money.esp
DFB - Ammo Vendor - Honest Hearts.esp
DFB - Ammo Vendor - Caps to Money.esp
FalloutShelter-gear-v1-5.esp
WMX more mods.esp
pacienciamoddable.esp
More Perks for Dead Money Update.esp
More Perks for Honest Hearts Update.esp
More Perks for Old World Blues Update.esp
HonestHeartsCheats.esp


Edited by croPath
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That load order is not sorted correctly.

We REALLY need to see a "load order" as produced by "LOOT"; to include the main game and DLC files. (Screenshots don't work so well for the purpose.) With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

Please see the 'Vanilla Load Order' entry in the 'First Timer Advice' section; and the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions.

Re: Your "AntiMaterial Rifle (AMR)" problem. Please see the "Issue: WMM The Weapon Mod Menu will not let me add a weapon mod in game" entry under the "Solutions to Control problems" section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

 

-Dubious-

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