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3DS Max custom armor not appearing in-game


lb10111

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I have attempted to create a chest armor from scratch using 3DS Max and it's not appearing when equipped in-game. I have a feeling it has something to do with the BS SubIndex modifier, which I have never used before and don't know anything about. I'm pretty sure subindex 3 corresponds to the upper body/torso so I made sure there were 3 and that only on 3 all faces are selected. Max crashed constantly while doing this but I eventually got it.

 

In Max I selected my mesh & the entire skeleton that was imported with the body and exported. I then copied a BSLightingShaderProperty from a working mesh onto mine in NifSkope and pointed it to a material file I created using the material editor on nexus. The textures appear okay in nifskope and the CK. Using the CK I created the mod just as I would with Skyrim and chose slot 41/torso.

 

Any ideas where I might be going wrong here? Except for the use of BS SubIndex and materials the process seems largely the same as for Skyrim.

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