Gankster78 Posted November 9, 2012 Share Posted November 9, 2012 Is there anyway to use the ik solvers in 3ds to animate a steleton and then have those animations stay once converted to .nif? Aeon and Xp32 are clearly using IK solvers in the pictures in their tutorial but they make no mention of how to get the conversion to work and keep the animation created with the ik solvers.... I've searched and seached and no one even gives a clear answer. Is moving every little joint by hand my only option? Link to comment Share on other sites More sharing options...
throttlekitty Posted November 10, 2012 Share Posted November 10, 2012 Before exporting the animations to the game, you'll need to bake your IK rig + animation into 'real' keyframes that the game would use. I'm not a max user, so I don't know the process there, but googling should be a bit easier for you now. Link to comment Share on other sites More sharing options...
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