bitbop Posted January 2, 2020 Share Posted January 2, 2020 (edited) Hello guys, I am new, please tell me if this should be posted elsewhere. I am attempting to edit this mod (for personal use), which places blood on the player if you explode someone up-close:https://www.nexusmods.com/fallout4/mods/42074 But I am new to FO4Edit. 1) Is there a way to input number ranges? I would like this parameter to be a range, rather than a defined number (so that the blood splat is randomized):Fill/Texture Effect - Texture Scale (U)Fill/Texture Effect - Texture Scale (V) If not, please point me toward the next direction that I need to learn about. 2) For some reason, the blood that is added onto the player gets brighter in dark areas, and turns black in bright areas. This of course makes no sense visually... is there a blend mode combination that would fix this? Currently it is set at:Membrane Shader - Source Blend Mode: Source AlphaMembrane Shader - Blend Operation: AddMembrane Shader - Dest Blend Mode: Source Inverted Alpha Thank you so much for any help! :laugh: Edited January 2, 2020 by bitbop Link to comment Share on other sites More sharing options...
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