JamesTBond Posted November 17, 2008 Share Posted November 17, 2008 I've recently been having trouble with everybody having pure black eyes or sometimes missing them (can see out the back of their heads). Also some of the faces are very dark. From what I've seen of other threads I'm guessing this has to do with the textures or something? I'm attaching a file from OMOD that has all of the mods I'm using in their load orders. I'm too new at this so I don't really know what's going on. Can anyone help me out? Link to comment Share on other sites More sharing options...
bben46 Posted November 17, 2008 Share Posted November 17, 2008 You probably have more than one mod that changes the eyes. A quick look at you mod list shows more than one race mod, some of them, but not all, will make changes to eyes. And you can only play one race at a time. Then, you have both Rens full and only hairs. the full includes the hairs, and makes changes in the eyes. For more ideas, search the forum for googly eyes. Another common problem related to more than one mod affecting eyes. Link to comment Share on other sites More sharing options...
dezdimona Posted November 17, 2008 Share Posted November 17, 2008 General Load-Order Guidelines Here are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod.. Link to comment Share on other sites More sharing options...
JamesTBond Posted November 17, 2008 Author Share Posted November 17, 2008 Ok, turns out it WAS one of the race mods. It just took some experimenting to find out which one. Thanks to both of you for your help. :thanks: Link to comment Share on other sites More sharing options...
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