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[WIP] Morrowind style Argonian legs


bilotheretard

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http://static.skyrim.nexusmods.com/mods/images/6041-2-1352540828.png

http://static.skyrim.nexusmods.com/mods/images/6041-1-1352540827.png

Trying to get round to skinning it. The skeleton has no toe joint, so should I skin:

the toes as the feet, the ankles as the calf(static) and the knee as the knee?

the toes as the feet, the ankles as the knee and the knee as the thigh(static)?

the toes as toes(static), the ankles as the ankles, the knee as the knee?

 

If you've seen how the Mass Effect series does it, it's really ugly- they use the toes as feet, and the calf is a pretty much non-existent lump behind the knee. I was hoping to not go there.

 

If anyone wants to try playing with it please let me know

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http://skyrim.nexusmods.com/mods/images/6041-1-1353298116.jpg

 

 

Anyway that's an -ish, at least we know everything's possible. I need someone good at skinning to help me touch it up, just around the tail transition and the feet. The feet are fine for most animations but turn into mush at certain frames while running and jumping. I really can't do anything because I have no idea how to improve it. PLS ANYONE

 

Also does anyone know an easy way to make the heavy mesh? I would just use Bethesda's mesh but I can't cut and weld or the vertices will explode.

Is there anyway to copy the shape for the top of the mesh without disrupting the vertex order?

Edited by bilotheretard
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