dzorro Posted November 10, 2012 Share Posted November 10, 2012 when i export a animation who animation is 10 there is no scale key added in nifscope ?? when i open another animation it has scale added to it, please tell this not only work manually ??? Link to comment Share on other sites More sharing options...
wetblanket Posted November 10, 2012 Share Posted November 10, 2012 I can't answer your question but the following links *may* help: http://wiki.tesnexus.com/index.php/Avoiding_Blender_animation_pitfallshttp://cs.elderscrolls.com/index.php/Importing_Animations_from_Blender Good luck :) Link to comment Share on other sites More sharing options...
dzorro Posted November 10, 2012 Author Share Posted November 10, 2012 thanks for those links but i already knew about them, but they don't mention how to export an animation correctly, atleast not what i would like to accomplish an easier way. mehrun dagon has scale of 10 and i wanted to make new combat animations where 2 giants would be fighting each other at this scale, but everything i tried only makes the scale of 1 even though i used scale correction of 10. when exporting. when viewing the kf file in nifscope the scale is still 1. witch makes the full purpose of exprting at 10 totally useless. The only way to correct this is making open nifscope search for bi01nonacuum and make the scale 10, but if there is to many key added due using rigs will make this totally useless, there could be well over 300 keys sometimes, since i am not very fond of niscope i try to avoid that programm as much as possible. i thought 2.49b is onyl stable one they recommended but nifscript has way to many issues when exporting right. Link to comment Share on other sites More sharing options...
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