vicioussarr Posted January 4, 2020 Share Posted January 4, 2020 Hello. I didn't see a topic while searching for AddOnNode information, so I'm going to go ahead and post this. I'm working on some meshes which uses candles for a custom environment. The first set of candles I created worked perfectly with the vanilla setup- by adding a BSFadeNode of AddOnNode49 to my meshes, via Nifskope. It was pretty straight forward, so I had no issues. However, I'm working on a lamp post now and some candelabras, all using the same vanilla AddOnNode49, and they do not appear in the game with a burning flame, while all my initial candle mesh items still do. So, as working with nodes like these are new to me, I never used them while constructing clothing/armour, I'm assuming I missed a step somewhere, or maybe the game has some kind of limit (?). I'm very lost right now trying to resolve the issue. I'm hoping someone here on Nexus has some insight, or can at least point me in a direction that can help solve the issue. Thanks :) Link to comment Share on other sites More sharing options...
Hanaisse Posted January 5, 2020 Share Posted January 5, 2020 My philosophy when in doubt or running into issues is to look at vanilla assets for guidance.For example; meshes\clutter\imperial\impcandle01.nif - a simple candle with one BSValueNode and one AddOnNode49. Simple, which you seem to have mastered. (Did you also update the BSXFlags to check Bit 4:Addon?)Now look at meshes\clutter\imperial\impchandelliercandle01.nif - a chandelier (yes, bethesda spelled it wrong) with 8 candles in it. Take note that each BSValueNode has a different name: AddOnNode49, AddOnNode49@#0, AddOnNode49@#1, etc, suggesting that each BSValueNode requires a unique name. Perhaps you haven't followed that convention? Link to comment Share on other sites More sharing options...
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